Sunday, 16 December 2012

Well that was hectic...

Apologies for the lull, but work-life has been rather hectic.  Anyway, I've managed to pick up the glue and brush again even if it is only to apply Primer to some models, in particular these Britanan's:


I was originally planning on increasing my Nuem force but those models have been taken for present wrapping and I'm running out of time.

Tuesday, 4 December 2012

Oops missed one...

Hahaha, there's another video up that's been up for your viewing pleasure for a couple of weeks now.  Might have had more response if I'd advertised it properly...


Painting along with Gav...

Looks like I'm getting back into competitive painting again and there are some damn impressive painters that I'm up against...

It'll come as no surprise that it's Relics related, I've been bitten by that particular bug at the moment and Tor Gaming keeps producing exquisite models that need painting.

Anyway, if you're interested in getting involved the first month runs 1st Dec- 1st Jan and involves painting a 100pt starter set.  It's not in anyway serious as evidenced by Gav's promo poster:


Tuesday, 20 November 2012

The Apprentice and the Loom (Relics Fanfic)


Deep within the palace of King Jorje resides the Loom, an arcane artefact fashioned from the abyss of the mad monarch’s insanity, forever weaving the departed souls of the Britanan populace into the eternal torment of existence as a Voodoo doll.  

The room is empty but for a single trainee Puppeteer and a line of ten rudimentary cots, he will remain until the cots are filled. He is alone with only horrific sounds for company; the slow click clack of the Loom’s shuttle countermanded by ethereal screams and muffled mewling.  With trembling fingers the apprentice Puppeteer adds stitches to the coarse fabric, moulding the trembling material around wool stuffing into a semblance of human head and torso before wrapping the excess material around as one would swaddle a baby. 

The knife wavers as hovers above the face of the latest construct; he is unsure which horror to subject himself to this time.  

The first construct had screamed as the knife split the weave, the sound only rising to a crescendo as the ragged line was completed and didn’t stop as he dutifully stitched on its button eyes.  The second he stitched the eyes on first, but the buttons swivelling to watch as the knife quickly released its screams was equally disturbing.

It was now his third day and the sixth construct lay squirming in his arms, the knife once again poised to cut the mouth. The blade nicks the first thread and the construct’s muted screaming joins the cacophony of the previous five but this time it sounds different, higher pitched, more… childlike.  The Puppeteers eyes widen and fill with tears as he realises the true horror of the Loom and the knife descends again and again in a desperate attempt to liberate the poor soul from its eternal prison.

Exhausted he collapses to the floor and realises his actions have been in vain, the tattered remains still twitch with the false life of the ensouled.  As he reaches for needle and thread barely seen through blurred eyes, a coughing yelp makes its way out of his throat quickly followed by another.  Before long he sits cross-legged on the cold stone floor, rocking gently and laughing hysterically as he repairs the mewling doll…

------------------------------

The appearance of the door gives the impression that it should creak, but it opens with barely a whisper as the Royal Arcanum Guard enters and approaches the sleeping form of the apprentice Puppeteer.  With unexpected care, the doll wraps the apprentice’s self-inflicted wounds and gently strokes the human’s hair then, with an exasperated sigh, its eyes slowly rise to the sixth cot and the terrified screams it emits.  The doll approaches, drawing a knife and quickly slices the button eyes from the mutilated construct, before cradling it tenderly in its arms as it leaves the room.  It hopes that with luck the apprentice Puppeteer won’t be completely broken by the experience as it makes solemn progress towards the incineration room…

Monday, 19 November 2012

Been busy...

...making videos.

Don't know if this is going to be a permanent move but I'm spending more time making YouTube videos than I am writing blog posts.

Here are the lastest:





In other news, I had a very busy week and got passes for Monday, Wednesday and Thursday nights!  

Unbelievable I know.

Monday saw five tired blokes arguing over Cthulu mythos in a RPG of the same, didn't come to punches but frustrations were showing.

Wednesday was a polar opposite, Matt made a welcome return after dispensing his 'new father' duties and provided hilarity in a game that could have been written for him: Paranoia
Now I'm not saying Matt is a naturally paranoid person, but were I to find myself in Alpha complex I'd be careful of his gifted gab.  Wayne's character was forced to report for voluntary euthanasia within the first three minutes of the mission starting proper, all he did was question the quality of the tools provided...

Thursday saw another game of Relics against Will, this time with the second scenario from the campaign pack.  Foregoing his usual synergy, Will opted to grab as many Shards as possible which proved a mistake.  My revised list made short work of several units but just as I thought I'd got the game in the bag, the dice abandoned me.
I rolled a 4D6 followed by three 3D6 rolls against four units with a single shot from the Tormenta and failed to score a single double.  The trend continued and in a shoot-out between three Auxilium Sagittarius and two Cylod I lost four Sagittarius (The math isn't wrong, I repaired the unit not that it did any good).
End of the game, a guaranteed win turned into a draw.

Tuesday, 13 November 2012

Shameless promotion

Sorry chaps, need to link to images that aren't nanny-proofed because they're hosted by Facebook...if you're interested though I'm happy to show you the ropes.



Saturday, 10 November 2012

Nuem vs Vaettir 250pts

My opponent for this evening was Will with his thought out and specifically bought 250pts of Vaettir facing off against my 250pts list of Nuem models from Gav's Indiegogo project, the scenario was the first one out of the campaign pack - Take Control! the objective being to claim table quarters.

Using the alternating deployment system, I spread my forces out along the forward line of my deployment zone, Will clumped his into the forward right of his behind a terrain piece.

Turn 1 - Will won initiative and moved his units forward towards the centre of the board, casting forced movement and world walker on the Vstonin to move them into a threatening position. I redeployed a unit of Paenitentium in an effort to claim Will's left flank and pushed everything else towards Will's forces, I'm not going to mention the redeployed Paenitentium any more as they claimed their area but didn't take any further part in the battle.

Turn 2 - I won initiative and moved the Tormenta into range to blast the Vstonin killing one outright, only to realise immediately afterwards that Tormenta don't have Command so couldn't move and fire! I reset and activated the Pueri instead to get the Tormenta into Command. Will took advantage and cast Rapid Growth in front of the Tormenta with a +2 drain creating a piece of terrain I couldn't see through  The Vstonin shuffled around in the terrain piece, the rest of Will's army came forward and my forces stumbled around in an effort to realign the battle-line.

Turn 3 - Will won initiative and cast Oppressive Darkness on the Tormenta shutting it down. The Concursus redeployed to use their Black Vortex Suppress on the Huntawalu but were obliterated by Cylod shooting. The Auxilium Sagitarrius took a pot-shot at the Huntawalu but even with a gang-up attack failed to do anything. The Vstonin were Forced Action'd into charge range of my second unit of Paenitentium and the Dolor Dedicatus so I obliged, but despite causing 4 hits only managed to cause 1 point of damage (bloody Hardened ) the Vstonin managed to take out a Paentientium and cause one damage to the Dedicatus in response (I failed my Hardened roll) and therefore knocking them to the ground.

Turn 4 - Will's spell casting was shocking this round as he failed to cast Rapid Regrowth or Oppressive Darkness and so the Tormenta was given free rein to blast it, Defence 2 means naff all against the Tormenta's shot and the Huntawalu took a point of Damage. The Cylod used their Freezing Breath to drop the defence of the Dedicatus and Paenitentium who in turn did sod all to the Vstonin (The Paenitentium couldn't even manage to roll a 2 to lose their Knocked Down counter). The Vstonin on the other hand were Forced Actioned into a bonus round of combat and caused some serious damage (Once again I failed my Hardened Rolls) both the Paententium and the Dedicatus were shaken and reached decimated status. I moved the Pueri up to support granting them obscured status and casting Exhaustion so when the Vstonin activated for their attacks it wasn't so destructive.

Turn 5 - Another bad round for Will as the Huntawalu failed to charge the Pueri then failed to cast any spells, needless to say the Tormenta giggled as it blasted it out of existence. Both the Paententium and Dedicatus became enraged when they activated, the Paententium did sod all as it died but the Dedicatus seemed to gain a new lease of life causing two hits. Will failed to save one and a Vstonin was finally killed off, still exhausted the remaining Vstonin was unable to move into combat, reprieve! Instead the spawned Elvspon charged into the Dedicatus and surprisingly caused a hit but the Dedicatus managed to save that one. The Sagittarius fired upon the Varbres causing damage and they fled, it wasn't far-enough though and the lone Varbre was still in Command of the Evocotaur so charged into the Obscured Tormenta. I laughed until Will rolled a double 6 on 2D6, Tormenta down to one damage.

Turn 6 - Naff all happened. The Pueri cast Exhausted onto the Vstonin before legging it into my right-hand table quarter, the Elvspon failed to hit the Dedicatus, the Sagittarius tried to off the Evocotaur but only caused one damage, the Cylod tried to blat the Sagittarius in response but rolled nothing. The Dedicatus killed two Elvspon and the Vstonin looked on sadly.

Game End - Will controlled one quarter, I controlled three. Win to the Nuem!

Sunday, 14 October 2012

Garage day washout...

... not entirely but the raucous gaming of previous Garage Days was decidedly absent today.  Of the ten players who gave a yes, we had a total of five and a maximum of four at any one time at that.

Still fun was had.  Mark, Martyn and I held a winner stays on BB7's tourney last night after setting up the garage and after losing my first game to Martyn through insufficient players on the pitch (5 players KO'd and I only needed 2 to wake up!), I managed to turn it around and beat Mark's Dwarfs 3-1 then Martyn 3-2 in our rematch.  By then though it was closing on 2am and we headed for kip.

First game of today was a rematch of my Tzeentch Daemons against Jimbo's 1850pt Chaos Space Marines, I played them on Thursday and wiped out all his models bar the Rhinos.  Today, I fubar'd and handed him the victory, firstly by forgetting to move and shoot with a critical unit then topping it off by ending the game on turn 5 by rolling a 2.

Jim then played Will at Project Pandora and fell in love with it (for a boardgame), whilst I built the Garden of Morr and Mark got up to speed with 40k and decided on his new BB team.

We ended the evening with a demo of Relics using the Ver:1.0 rules and the Britanan and Orcnar starter sets, Will liked it, Jim didn't.  To paraphrase in response to my question why?:  "Rolling for initiative is wrong, your opponent can go first three times in a row. I don't like the I activate a unit, you activate a unit system. Rolling doubles makes no sense."  And I had such high hopes as he was enjoying Project Pandora so much.

Oh well.

Project for the day

Garden of Morr, enjoy!  I've magnetised the gates as they're a bit flimsy. Also means I can have them open or closed.

Saturday, 6 October 2012

Here's part 2

First up, part two of the Biscuits Box Youtube videos:



I like this format, as its much easier than repeatedly trying to get good pictures and failing!


Secondly, I lost again at WFB.  I played a 2k game with my Lizardmen against Mark's Chaos Marauder army and managed to fail lots of leadership tests. Add in atrocious Winds of Magic rolls for both of us and its nuff said really.

Hope my luck changes for the 40k challenge I'm hosting in the garage next Sunday...

Monday, 1 October 2012

Trying something new...

Yeah, so we all know my camera is crap at taking pictures, so I thought I'd try a video instead.
Same camera, different setting.



Friday, 28 September 2012

Well I messed that up...


Apparently my grasp of the 40k Flyer rules was less firm than I thought, basically I had my arse handed to me by Lee as I realised I could do naff all against his Stormraven and had to improvise.

Apparently Flyers cannot be hit by template or blast weapons whilst they are zooming and vector strike only hits at basic strength so against armour 12 my Daemon Prince couldn't do anything, so I'm reluctantly going to have to make some changes and add in some Bolts of Tzeentch:

Revised list:

1000 Pts - Chaos Daemons Roster - [b]Tzeentch[/b]

HQ: Herald of Tzeentch (1#, 120 pts)
. . [b]1 Herald of Tzeentch[/b], 120 pts (Master of Sorcery; Soul Devourer; Breath of Chaos; Chariot of Tzeentch;  Warlord)

Troops: Pink Horrors of Tzeentch (6#, 117 pts)
. . [b]5 Pink Horrors of Tzeentch[/b], 117 pts (Bolt of Tzeentch x1)
. . . . [b]1 The Changeling[/b]

Troops: Pink Horrors of Tzeentch (5#, 95 pts)
. . [b]5 Pink Horrors of Tzeentch[/b], 95 pts (Bolt of Tzeentch x1)

Elite: Flamers of Tzeentch (4#, 97 pts)
. . [b]3 Flamers of Tzeentch[/b], 97 pts
. . . . [b]1 Pyrocaster[/b]

Elite: Flamers of Tzeentch (4#, 97 pts)
. . [b]3 Flamers of Tzeentch[/b], 97 pts
. . . . [b]1 Pyrocaster[/b]

Elite: Flamers of Tzeentch (4#, 97 pts)
. . [b]3 Flamers of Tzeentch[/b], 97 pts
. . . . [b]1 Pyrocaster[/b]

Heavy Support: Soul Grinder of Chaos (1#, 160 pts)
. . [b]1 Soul Grinder of Chaos[/b], 160 pts (Mawcannon - Phlegm)

Heavy Support: Daemon Prince of Chaos (1#, 215 pts)
. . [b]1 Daemon Prince of Chaos[/b], 215 pts (Daemonic Flight; Unholy Might; Mark of Tzeentch; Breath of Chaos)

Validation Report:
d-1. Formatting: Competition Output; c-1. File Version: 1.07 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers
Roster satisfies all enforced validation rules

Composition Report:
HQ: 1 (1 - 2)
Elite: 3 (0 - 3)
Troops: 2 (2 - 6)
Fast: 0 (0 - 3)
Heavy: 2 (0 - 3)
Fort: 0 (0 - 1)

Total Roster Cost: 998

Created with Army Builder® - Try it for free at http://www.wolflair.com

On a lighter note the game had some lovely moments but most were contained in turns 2 and 3. The Herald took a shed-load of hits from the Stormraven and looked like dying on Lee's turn 2 but managed to save his last wound.  My turn 2 he jumped up onto the battlements and hit the Vindicare Assassin with Daemonic Gaze and Breath of Chaos managing 2 wounds that Lee promptly invulnerable saves.  Grr.  The Soul Grinder did better by hitting Corteaz with a direct hit with Phlegm at strength 8 AP3, Lee decided to take both hits on Corteaz with his 2+ Armour Save passing one then failing the second.  Instant death and 2 VP to me!  The Herald then charged the Vindicare and died.  Both Warlords dead in the same turn is pretty good going.

At the beginning of turn 3 Lee ambled the Vindicare over to the other side of the battlements and popped a Turbo penetrator shot off at the Soul Grinder rolling 6, 6, 5, 4 and following it with a 6 for the Penetrating hit.    After that it got pretty stale, nothing amazing happened as the Daemon Prince failed in his reallocated role, the death cult assassins predictably cut the horrors up and the Stormraven blew apart the other unit with impunity.

Next time Ashford, next time...  duh-de-duh-de-duh it's Mr Ashford, duh-de-duh-de-duh do do...

Wednesday, 26 September 2012

Come ere...

And there's more...


Mesdames et Messieurs, pour votre plus grand plaisir ... Les modèles Reliques IndieGoGo.

Peinture procédera anon.



Monday, 24 September 2012

Mantic - Games - Workshop

Here's a question for you:  Are we becoming less discerning of our miniatures and will multi-part kits become a thing of the past?

After a steady start Mantic Games are now leaping and bounding, due in the main to their Kickstarter drives and some damn fine business sense, but and its a big BUT, there's not a great deal of variety in their sculpts nor is there a fantastic amount of detail. The armies are designed to be cheap(ish), put together quickly, sprayed with a coloured undercoat, base coloured and dipped.  Minimum fuss to get the models from the sprue and onto the table.

In contrast, GW miniatures are becoming more and more ornate and expensive, its actually bordering on criminal to give these models the same paint treatment we'd inflict on the Mantic stuff.  Where has that mentality come from?

Personally, I'm wondering if its because I'm getting older, but then again I'd do the same as the Mantic to the Warlord Vikings and Saxons or even my beloved Lizardmen and Ork armies.  A quick paint job (nothing nasty though), based and jobs done.

The GW models are begging me to be creative, to indulge a whim and go to town on every single one of them.  The new Dark Vengeance box-set proves there they can mass produce high quality and dynamic snap fit models, so if this is possible on in a starter box-set do we still need the infinitely customisable miniatures?

A final case in point... how many of us convert minis and, with the tools now available to us and the increase of easily sculpted materials, would complete torso/legs (even full models) actually be that much of an issue to us?  Swap an arm here, a head there and the unit quickly comprises unique individuals. Add something slightly different in the paint job and two identical units suddenly gain their own personality.

So does this mean we can expect a return to the good old days of quick to paint minis, the sad lament of the lazy converter or a happy medium?

Suppose I ought to do something gaming related...

Chaos Daemons:

Everyone loves the total randomness of this army, especially how it arrives and gets shot to pieces before it does anything... or does it?

Under 6th Ed the Daemons are viable again, even my completely fluffy Tzeentch Army is a serious threat.  This is due, of course, to that glorius little handout in White Dwarf.

Flamers of Tzeentch in units of 4 including a character are the backbone of the army, at under 100pts they are now cheap enough to take that risk and drop them into the middle of your opponents army. They've dropped to a 5+ Inv save but gained a wound so it more than balances out.

The Herald of Tzeentch on Chariot, for years I thought he lost the Independent Character rule and gained Furious Charge and a Jet pack (plus the stat increases).  Big whoops here, its actually a Jet Bike, so under 6th he can now Deep Strike then make a 24" movement in the shooting phase. On top of that he's a Fear causing character so can issue challenges!  (Yes he's still a character even though he loses the IC rule)

Flying Monstrous Creatures - i.e. Winged Daemon Prince:  What can you say about the harbinger of doom?  It can class as Swooping from the moment it Deep Strikes which means its 6's to hit unless the weapon has Skyfire, with the Mark of Tzeentch he gets access to Master of Sorcery so that's 3 ranged attacks basic but we'll save points and only equip him with Breath of Chaos and Daemonic Gaze because he gets Vector Strike as the third for free!

Uber-mental. Hehehe.  Here's my list for the second round of the Sheffield and Rotherham Wargamers Club 40k Escalation campaign, I don't mind everyone seeing it because even I don't know where things are going to turn up or how the game will play.


1000 Pts - Chaos Daemons Roster - Tzeentch

HQ: Herald of Tzeentch (1#, 120 pts)
. . 1 Herald of Tzeentch, 120 pts (Master of Sorcery; Soul Devourer; Breath of Chaos; Chariot of Tzeentch;  Warlord)

Troops: Pink Horrors of Tzeentch (6#, 102 pts)
. . 6 Pink Horrors of Tzeentch, 102 pts

Troops: Pink Horrors of Tzeentch (6#, 102 pts)
. . 6 Pink Horrors of Tzeentch, 102 pts

Elite: Flamers of Tzeentch (4#, 97 pts)
. . 3 Flamers of Tzeentch, 97 pts
. . . . 1 Pyrocaster

Elite: Flamers of Tzeentch (4#, 97 pts)
. . 3 Flamers of Tzeentch, 97 pts
. . . . 1 Pyrocaster

Elite: Flamers of Tzeentch (4#, 97 pts)
. . 3 Flamers of Tzeentch, 97 pts
. . . . 1 Pyrocaster

Heavy Support: Soul Grinder of Chaos (1#, 160 pts)
. . 1 Soul Grinder of Chaos, 160 pts (Mawcannon - Phlegm)

Heavy Support: Daemon Prince of Chaos (1#, 225 pts)
. . 1 Daemon Prince of Chaos, 225 pts (Daemonic Flight; Mark of Tzeentch; Master of Sorcery; Breath of Chaos; Daemonic Gaze)

Validation Report:
d-1. Formatting: Competition Output; c-1. File Version: 1.06 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers
Roster satisfies all enforced validation rules

Composition Report:
HQ: 1 (1 - 2)
Elite: 3 (0 - 3)
Troops: 2 (2 - 6)
Fast: 0 (0 - 3)
Heavy: 2 (0 - 3)
Fort: 0 (0 - 1)

Total Roster Cost: 1000

Created with Army Builder® - Try it for free at http://www.wolflair.com


Grrr - Me do man things

Well yet another day of not painting, but hey ho.  Instead I've been manly-man-man and repaired the exhaust  on the car and tightened the handbrake cable. Wish I'd taken photos as it turned out to be quite a DIY project.

For starters, the exhaust has been blowing for a while and last week I bought everything I thought I'd need i.e. Exhaust Repair Bandage from Motor World and Chemical Metal. Then I got the car on the ramps to find that the back box had actually separated and the pipe was broken.  Time for some DIY, Remove the offending back box and clean up the pipe, take one can of Carling and empty the contents down the drain (Well, I'm not drinking that crap!) then use the Dremel to slice off either end and run a cut up the middle.  Roll the can tight enough to slip it into the pipe and mix up some Chemical metal to seal it in place and fill any remaining holes. Apply a thick layer of Chemical metal to the protruding Carling can and replace the back box, taking care to slip the protruding end into the other half of the pipe.

Whilst that is setting, use the dremel on a soup tin and then wrap the split tin around the break.  Apply more chemical metal to seal it shut and hold in place with tie-wraps (Jubilee clips would have been better but didn't have any).  More chemical metal onto the edges of the foil wrap then hold the whole job in place with wire (the instructions say to put the wire on last but bollocks to that)

Finally, wrap the entire assembly with the supplied resin strip.

One repaired exhaust for the princely sum of under £10, plus a Carling can and a soup tin.

Handbrake cable was easy after that as it only needed adjusting, but it looks like one of the callipers has died a death and I'm buggered it I'm going to arse around  replacing that bugger.

Sunday, 23 September 2012

What happens if...

... you spend most of your free-time working on things you can't tell anyone about?

You end up with bugger all to post.  That said, as way of explanation I'd like you to watch a little video, I apologise in advance for any distress caused by the fat bastard but he's more than balanced out by the lovely JoeyBerry:


Wednesday, 19 September 2012

Where'd he go?

Apparently changing your Domain means losing readers, oh well. LOL

Only joking, but in case the links don't automatically update I've made a new blog using the old address to with details of the new address.  This is actually as bad as moving house!


Anyway, you may be asking why the change?  The answer is personal and has bugger all to do with wargaming so if that's not your cup of tea, feel free to stop reading now.

For those who remain;

Long term readers will know I set up the blog as a way of regaining some mental stability by having a focus to concentrate on hobbies and have some relaxation time, hence the title Crumbling Foundations. In the short term it worked, in the long term not so much as it became yet another burden and I ended up back on anti-depressants.

Well I'm off the damn medication now and I've come to realise there was nothing ever wrong with the foundations of my character, I am and always will be who I am.  No-one's perfect and so I'm developing strategies to weed that perfectionism out of my system, good enough will do as its still well above average. ;-)

So Crumbling Foundations is gone, in its place is a much loved Biscuit's Box.  It might be getting old and showing signs of wear and tear, but it still bloody well doing its job by keeping the good stuff fresh and occasionally, just occasionally, you'll find something delicious hiding in there.

Tuesday, 11 September 2012

Between Pillar and...

Post!

Don't be so surprised, it does happen on occasion. ;-)

Right, first things first... I'm off the meds which means I'm having up days and down days but overall I'm balancing more on the positive side. Yippee!

Point the second... I'm regretting blowing my birthday money on the Dark Vengeance boxset.  Well I'm not, but its yet more models that await the tender caress of a paint brush and I didn't get my home brewing project off the ground.

Conclusion?  I'm not buying any more models until I've painted what I have and really should sell some of those I don't use!

Well I doubt the selling bit is going to happen but painting wise, here's the mountain in full:

WFB:
Lizardmen 3K+ repaint/finish for uniform Pink/Yellow colour scheme
Skaven Army from scratch (3 island of Blood sets)
Dwarf - pretty much from scratch (Skull Pass plus battalion and a few extras)

40K:
Loads of Orks left, but they require conversion work first (so last on list)
Chaos Daemons:  17 Pink Horrors, 15 Flamers, another Lord of Change, the Spawns I made three years ago, Complete the Soul Grinder and Daemon Princes.
IG:  2k plus of Infantry (including the gorgeous Kapitan Ivanka Kurganova as the Commissar Lord)
Tau: 1500pts
The Dark Vengeance Boxset

Relics:
SpecialisPueri,  Britanan Company Sergeant Major, Orcnar Niwian,Vaettir Evocatour, Auxilium Concursus, Britanan Marksmen, Orcnar Grymann, Vaettir Elvspon, Britanan Highlanders, Orcnar Angilde, Vaettir Cwalu, Nuem Auxilium Sagittarius, Nuem Tormenta, Britanan Company Colour Party, Orcnar Spatga, Vaettir Cylod,6 Paenitent, 2 Dedicatus.


Then there's a bunch of Saga modeld

Friday, 24 August 2012

Painting for a Purpose part two

Well the models are seventy odd miles away from the camera so you're not getting pics. ;P

I've been in a signal dead zone since Sunday so not been able to post about Kieron's Campaign Day (99% of the country covered and the in-laws choose holiday locations in the 1%...) Fortunately, my brother in law has arrived with his 3 dongle and I've got an evening of internet!

I failed to hit my target of painting everything pink but did manage to field all models painted and based including the movement trays.

Anyway, onto the campaign:


1200 Pts - Lizardmen Roster - [b]Kieron's Comp List[/b]

Total Roster Cost: 1200

Slann Mage-Priest (1#, 300 pts)
. . [b]1 Slann Mage-Priest (Battle Standard Bearer)[/b], 300 pts = (base cost 275 + Battle Standard Bearer 25)

Temple Guard (10#, 250 pts)
. . [b]9 ~[(^One or more selected options present a potential usage conflict]×~[(#]Temple Guard[/b], 165 pts = 9 * 16 (base cost 16) + Musician Mus 7 + Standard Bearer Std 14
. . . . [b]1 Revered Guardian[/b], 30 pts
. . . . . . [i]1 Gold Sigil Sword[/i], 15 pts
. . . . [i]1 Sun Standard of Chotec[/i], 40 pts

Skink Priest (1#, 125 pts)
. . [b]1 Skink Priest[/b], 100 pts = (base cost 65 + Level 2 Upgrade 35)
. . . . [i]1 Terrifying Mask of Eee![/i], 25 pts

Skink Skirmishers (10#, 80 pts)
. . [b]10 Skink Skirmishers[/b], 80 pts = 10 * 8 (base cost 7 + Javelin & Shield 1)

Skink Skirmishers (10#, 80 pts)
. . [b]10 Skink Skirmishers[/b], 80 pts = 10 * 8 (base cost 7 + Javelin & Shield 1)

Skink Skirmishers (20#, 140 pts)
. . [b]20 Skink Skirmishers[/b], 140 pts = 20 * 7

Salamander (8#, 150 pts)
. . [b]2 Salamander Hunting Pack[/b], 150 pts = 2 * 75

Razordon (4#, 75 pts)
. . [b]1 Razordon Hunting Pack[/b], 75 pts

Composition Report:
Points of Lords: 300 (0 - 300)
Points of Heroes: 125 (0 - 300)
Points of Core: 300 (300 - Unlimited)
Points of Special: 250 (0 - 600)
Points of Rare: 225 (0 - 300)

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I was allied with Tomb Kings (Craig) and Vampire Counts (Wayne) in the easiest fudge Kieron could manage as the event could really have called Forces of Disorder.  The other allies were the green and brown tide, Tom and Steve's Orc forces and Stoo's Skaven and Total Chaos represented by Lee's Chaos Warriors, Kelly's Khorne Daemons and Andy's Beastmen.

First game saw me pitted against the beautifully painted Orcs of Steve Wren and I immediately realised the mistake I had made with the list; I'd taken Focused Rumination instead of Focus of Mystery and was therefore subject to the whims of the dice for the spells available to me.  I got Flesh to Stone but not Regrowth and in the end it proved my undoing.  After stupidly losing the Skink Priest to a chariot combat, as the damn thing was within 12" of the BSB and got to re-roll its failed Fear test, Steve ploughed through the other skink unit with the big block of Orcs and after catching them finished 3" away from the Temple Guard. Forced into the charge I had to keep casting Flesh to Stone and hoping for the best. Unfortunately it turned out that both units were Stubborn and although Steve needed 6's to wound the Temple Guard, the massive block of Orcs were making enough attacks to chip away at the unit and eventually they succumbed by the end of turn 4.  The Slann was in a dodgy position, locked in combat he kept casting Flesh to Stone and regaining a wound but at the end of my turn 6 he fell as I failed to make a single 4+ ward save against five wounds.  With the 4 remaining skinks and the solitary Salamander facing the charge this turn it was pretty much over.  Loss.

Second game- Blood or Glory against Lee.  I'm not complaining per se but given that Lee and I play fairly regularly and this was an opportunity to play people who I hadn't played in over a year I was pretty disappointed.  I judged this one poorly as I was confident Lee was running a very limited list.  I got first turn and declared a charge against one block of Chaos Warriors with the Terrifying Skink Priest, they failed their Panic test but passed it on the re-roll (Where did that come from Lee? You weren't running a BSB!) then threw everything forward to maximise the poison attacks, but as usual the dice let me down and although I came close to causing the warriors to take panic tests it just wasn't enough. Bad went to worse as the Haunted Mansion killed the Skink Priest and most of the blowpipe skirmishers and my plan for a quick finish evaporated.  Worse became distressing as the Slann then miscast and Lee Fetish'd it to the Str10 last blast which wiped out my Temple Guard (Seriously, ten dice and not a single 1???)  Regrowth was no use this game and once again the Slann lasted as long as he could before succumbing benefiting massively from the fact Lee had to challenge him each turn.  Result:  Massacred

Game 3- Tom and Orcs again.  Seriously? Anyway, this was probably my least enjoyable game, not just because of the little tiff Tom and I had (more on that later), but because: i) it was a damn min/max list ii) not that different to the list Steve fielded in my first game and iii) crappy deployment.
Anyway, Tom managed to get all his force straight on the board, I ended up with one unit in reserve and of course that was my Slann/Temple Guard.  Not having the solid Stubborn block available left me double guessing my deployment, but I didn't really screw up until my first turn where I threw everything forward and rolled abysmally.  Don't believe me?  

Tom took full advantage and rolled through unit after unit.  Whilst this was ongoing the Slann pulled his Miscast trick and annihilated the remaining Temple Guard before falling to the Gigantic Spider.  Anyway, I promised you details of the tiff and wow are they boring.  Turn 3 I moved the remaining skink unit to the flank of then entered into a discussion with Tom regarding the To Hit needed and stupidly forgot to complete the magic phase.  Tom then allowed me to go back and complete the phase but on my first casting effort I rolled triple one and Tom informed me that was a failed casting and ended my magic phase, I wasn't convinced but let it go for the moment. Whilst I checked the rule, Tom dispelled the Throne of Vines leaving the Shield of Thorns in effect but it didn't cause any wounds on the Gigantic Spider.  I then double checked the rule about minimum casting a found that I was right and needed I only needed the 3 to cast Awakening the Wood.  Tom agreed that we should restart the magic phase and easily dispelled the spell leaving me with three dice and nothing to cast, he then chose to dispel Shield of Thorns instead of Throne of Vines and complained that I had already resolved the Shield of Thorns when I then recast it and tried to roll the dice for its effect.

Like I said, least favourite game but in retrospect it was mainly because it was my second game against Orcs, I wouldn't have minded playing Tom if I hadn't already played Steve.

Final game was hilarious. A five-way battle featuring Orc, Orc, Chaos Warriors, Beastmen and Lizardmen.  Despite having to deploy last and facing Andy's Beastmen I was determined to cause as much mayhem before falling, to accomplish that I swapped out Lore of Life for the Lore of Heavens so I could pick and choose from all the spells. I managed to get off three Comets of Cassandora but my favourite moment was wind blasting a chariot into a Goblin fanatic.  Needless to say the first time I tried to cast anything I miscast and Lee was on hand to large blast template me again, bye-bye Temple Guard before the end of the first turn. This was because we were all completing each phase before moving onto the next, lots of mayhem as charges were counter-charged before the first blows were struck!  It made for a very interesting game and something I'd like to attempt again or even just in a one vs one.

Cheers Kieron, twas fun.

Wednesday, 15 August 2012

Painting for a purpose...

Over a year ago now, fledgling members of our painting group were lambasted for submitting models painted for a specific purpose/competition.

Twelve months later and I find myself in a similar position as I've ditched my initial list for Kieron's Campaign day and instead face a molehill of models that need painting/finishing off.

Completed models include the Slann Mage Priest and ... crap, no that's it. Everything else in the 1200pt needs finishing off.

Saturday, 11 August 2012

Soul blight tower

Cos Jimbo's breaking out the air brush I thought I'd do likewise, unfortunately my quick "put the tower together and give it a once over" plan went out the window as is usual with Gw products. It's my own fault because I want to keep it so modular as possible, so that's meant using magnets and some creative use of the dremel.

So after three hours I have a modular piece of terrain and the base erm base coated.


Monday, 6 August 2012

And in conclusion...

I'm doing a Jimbo.  Here's the new 1750pt Tzeentch list:

Lord of Change w/ Master of Sorcery, Breath of Chaos and Instrument of Chaos 295pts


Herald of Tzeentch w/ Chariot of Tzeentch, Breath of Chaos, Soul Devourer and Chaos Icon 140pts


Herald of Tzeentch w/ Chariot of Tzeentch, Breath of Chaos, Soul Devourer and Chaos Icon 140pts


3 Flamers of Tzeentch w/ Pyrocaster upgrade 74pts



3 Flamers of Tzeentch w/ Pyrocaster upgrade 74pts



3 Flamers of Tzeentch w/ Pyrocaster upgrade 74pts


6 Horrors of Tzeentch w/ Chaos Icon and Changling upgrade 132pts


5 Horrors of Tzeentch w/ Chaos Icon 110pts


3 Screamers of Tzeentch 75pts


Daemon Prince w/ Daemonic Flight, Instrument of Chaos, Unholy Might, Mark of Tzeentch, Daemonic Gaze, Soul Devourer and Breath of Chaos 250pts


Daemon Prince w/ Daemonic Flight, Instrument of Chaos, Unholy Might, Mark of Tzeentch, Daemonic Gaze, Soul Devourer and Breath of Chaos 250pts


Soul Grinder 135pts




Only doubts I have are the updated Flamers and Screamers as they appear to have lost their 4+ Invulnerable, hoping this gets FAQ'd soon.

Sunday, 5 August 2012

Submitting to the powers of Chaos once again...

So 6th ed 40k is upon us and I played a very enjoyable game and a half against Jimbo.  We'll begin with the half:

Jimbo wanted to try out a 'broken' Nurgle Daemin/Ork gretchin allies list he'd found on t'web.  As always this proved to be a power gamers wishful thinking and completely illegal so Jim was stuffed by the end of turn two.  (Basically the guy had said to use Aura of Decay on the gretchin to feed Epidemius' Tally of Nurgle, but under the rules for allies you can't target them with a ranged attack)

The game proper; Jim brought out his much feared Vect/Eldred list, I brought a bastion with quad gun for 125pts, 500pts of Tau allies and 1125pts of Orks.  My main change from the TS list was fielding a unit of Lootas atop a now Open topped Battlewagon and dropping a unit of boys or two.

Result?  A draw but that was only because I threw away my Big Mek warlord by chasing everything with the battlewagon which was hilarious!  My favourite part of the entire game was when Jim caused the Battlewagon to lose two hull points on turn two and I repaired them on turn three because the battlewagon had 4 meks on board. LOL I did immensely.

Got to admit that now more than ever I don't want to see a new ork codex (a WD update like Daemons got yeah but definitely not a re-write)  ditto for Tau, update yes, re-write hell no!

Reason being Tau are once again competitive, rapid fire has been amended to be twice at half range instead of at 12" and Overwatch with rapidfire S5 weapons is not to be sniffed at!  On top of that Blacksun filter now gives all units nightvision even if only one model has one.  And finally, and most importantly in my game against Jim, vehicles now only need to suffer a certain number of glancing hits to be wrecked, S5 weaponry does that very, very well, so well in fact that Jim spent the entire game in his own deployment zone!


Which brings me onto my final point. Under 5th my Chaos Daemons Tzeentch list was fun, if a little unpredictable, on paper under 6th its going to be pretty much unstoppable!  My reasoning being:  the dirtiest thing in my list are anything fielding the Breath of Chaos, particularly the Flamers, any vehicle hit by the template suffers a glancing hit on a 4+, any infantry are killed on a 4+.  It was bad under 5th but having to roll on the damage table at -2 meant I was arsing about trying to kill a single vehicle for several turns. Not anymore, I can pretty much guarantee a wreck a turn and several on Jimbo's, 'no they're not a squadron', Viper pack.

2011 was the year of the Ork, 2012 will see Chaos rising!

Edit: forgot to say that with the WD update Flamers are now 2 wounds, initiative 4 and cheaper (go figure, mwahahahahaha!)

Eh? What? Already?

(Oops this should have posted at the end of July but for some reason didn't)

Well that's the end of a damn hectic month!  Progress made... sod all, do I care? Not at all. ;-)

Personal life's taken priority during July:  Lou's birthday and operation, Granddad moving house (i.e. me helping with removals, painting and decorating), end of school for another year, Toy Soldier and a week catching up on quality time with my girls.

So, to the only thing you'll be interested in...  Toy Soldier 2012

Damn did I need this weekend: I managed to properly relax in the company of friends for the first time in months, eat too much good food, drink lots of alcohol and lose at 40k.  Anyway to the games:

On the Friday Jim and Bender John nipped around to the garage to test out their lists, Jim annihilated me in three turns but suffered equal ruin against John's Scarab farm.  I realised immediately that I'd be taking the wrong list but it was now submitted so too late to change it.  Here it is:



1750 Pts - Codex: Orks Roster - Toy Soldier


Total Roster Cost: 1750


HQ: Big Mek (1#, 130 pts)
   1 Big Mek, 130 pts = (base cost 35 + Cybork Body 10 + Grot Oiler x3 15 + Kustom Force Field 50 + Burna 20)


HQ: Weirdboy (1#, 55 pts)
   1 Weirdboy, 55 pts


Troops: Boyz (25#, 225 pts)
   24 Boyz, 178 pts = 24 * 7 (base cost 6 + Stikkbombs 1) + Big Shoota x2 10
      1 Boyz Nob, 47 pts = (base cost 16 + Bosspole 5 + Stikkbombs 1 + Power Klaw 25)


Troops: Boyz (25#, 225 pts)
   24 Boyz, 178 pts = 24 * 7 (base cost 6 + Stikkbombs 1) + Big Shoota x2 10
      1 Boyz Nob, 47 pts = (base cost 16 + Bosspole 5 + Stikkbombs 1 + Power Klaw 25)


Troops: Boyz (25#, 225 pts)
   24 Boyz, 178 pts = 24 * 7 (base cost 6 + Stikkbombs 1) + Big Shoota x2 10
      1 Boyz Nob, 47 pts = (base cost 16 + Bosspole 5 + Stikkbombs 1 + Power Klaw 25)


Troops: Boyz (25#, 225 pts)
   24 Boyz, 178 pts = 24 * 7 (base cost 6 + Stikkbombs 1) + Big Shoota x2 10
      1 Boyz Nob, 47 pts = (base cost 16 + Bosspole 5 + Stikkbombs 1 + Power Klaw 25)


Troops: Boyz (25#, 225 pts)
   24 Boyz, 178 pts = 24 * 7 (base cost 6 + Stikkbombs 1) + Big Shoota x2 10
      1 Boyz Nob, 47 pts = (base cost 16 + Bosspole 5 + Stikkbombs 1 + Power Klaw 25)


Fast Attack: Deffkoptas (5#, 225 pts)
   5 Deffkoptas, 225 pts = 5 * 35 (base cost 35) + Twin Linked Rokkit Launcha x5 50


Heavy Support: Battlewagon (1#, 215 pts)
   1 Battlewagon, 215 pts = (base cost 90 + 'Ard Case 15 + Deff Rolla 20 + Grot Rigger 5 + Red Paint Job 5 + Killkannon 60) + Big Shoota x4 20



Saturday morning and after setting off at stupid o'clock I arrived at the hotel in Stockport at 8am to meet Dan and Jim for breakfast, an all you can eat for £8.25 Beefeater breakfast where they cook your full English to order!  (Needless to say minor snacking was all that was required until the evening meal).  At quarter past nine we meandered over the road and completed the gruelling (not) five minute walk to the venue.

Registration complete and the first draws are made, immediately we realise a problem.  Of the eleven registered 40k players, six attend SR on a regular basis.  Fears become reality and I'm drawn against Jimbo, sod that says I and ask for a swap... I get Dan, but I've only been playing him at WFB, Mordheim and BB recently so it wasn't too bad.

Game 1 - Dan is fielding his lovely orange and grey IG, he looked at my army, I looked at his roughly:


1750 Pts - Imperial Guard Roster


Total Roster Cost: 1740


HQ: Company Command Squad (6#, 155 pts)
   2 Company Command Squad, 44 pts = 2 * 6 (base cost 6) + Plasma gun x2 30 + w/Autocannon 22
      1 Veteran Heavy Weapon Team, 20 pts = (base cost 10 + Autocannon 10)
      1 Company Commander, 26 pts
      1 Chimera, 65 pts = (base cost 55 + Pintle Heavy Stubber 10)


Heavy Support: Leman Russ Squadron (1#, 165 pts)
   1 Leman Russ Squadron, 0 pts
      1 Leman Russ Demolisher, 165 pts


Heavy Support: Leman Russ Squadron (1#, 165 pts)
   1 Leman Russ Squadron, 0 pts
      1 Leman Russ Demolisher, 165 pts


Heavy Support: Leman Russ Squadron (1#, 205 pts)
   1 Leman Russ Squadron, 0 pts
      1 Leman Russ Battle Tank, 205 pts = (base cost 150 + Lascannon 15 + Plasma Cannon Sponsons x2 40)


Troops: Veteran Squad (11#, 170 pts)
   9 Veteran Squad, 108 pts = 9 * 7 (base cost 7) + Plasma gun x3 45
      1 Veteran Sergeant, 7 pts
      1 Chimera, 55 pts


Troops: Veteran Squad (11#, 170 pts)
   9 Veteran Squad, 108 pts = 9 * 7 (base cost 7) + Plasma gun x3 45
      1 Veteran Sergeant, 7 pts
      1 Chimera, 55 pts


Troops: Veteran Squad (11#, 170 pts)
   9 Veteran Squad, 108 pts = 9 * 7 (base cost 7) + Plasma gun x3 45
      1 Veteran Sergeant, 7 pts
      1 Chimera, 55 pts


Troops: Veteran Squad (10#, 100 pts)
   9 Veteran Squad, 93 pts = 9 * 7 (base cost 7) + Grenadiers 30
      1 Veteran Sergeant, 7 pts


Troops: Veteran Squad (10#, 100 pts)
   9 Veteran Squad, 93 pts = 9 * 7 (base cost 7) + Grenadiers 30
      1 Veteran Sergeant, 7 pts


Fast Attack: Vendetta Gunship Squadron (1#, 130 pts)
   1 Vendetta Gunship Squadron, 0 pts
      1 Vendetta, 130 pts


Fast Attack: Vendetta Gunship Squadron (1#, 130 pts)
   1 Vendetta Gunship Squadron, 0 pts
      1 Vendetta, 130 pts


Fast Attack: Scout Sentinel Squadron (2#, 80 pts)
   1 Scout Sentinel Squadron, 0 pts
      1 Scout Sentinel, 40 pts = (base cost 35 + Autocannon 5)
      1 Scout Sentinel, 40 pts = (base cost 35 + Autocannon 5)

This is going to be a draw we said in unison and despite our best efforts to the contrary it was, even using VP there was only 105 points between us so 10 points a piece.

Game 2 - I get to stay on the same table and play against Chris Baker who is also fielding Orks.  The major difference is most of his points are tied up in a single ten Nob biker squad that is every much as dirty as it sounds.  I say the major difference, but there were in fact two.  Those who know of Chris will have seen his ork army in the display cabinets at GW Meadowhall and damn is it sweet!  The best unit though has to be the DeffKoptas which are scratch built to resemble Star Wars Pod racers.  Back to the game and I realise there were actually three major differences (someone warn me if the Spanish Inquisition turn up), I had taken Slugga boyz for the CC madness, Chris had taken Shoota boyz and made me pay for my naivety.  Thirty boyz at 18" Assault 2 is actually a shed-load of dice so who cares if you're only hitting on a 5+? Anyway, Chris' list looked a little like this:

1750 Pts - Codex: Orks Roster


Total Roster Cost: 1555


HQ: Warboss (1#, 145 pts)
   1 Warboss, 145 pts = (base cost 60 + 'Eavy Armour 5 + Bosspole 5 + Cybork Body 10 + Warbike 40 + Power Klaw 25)


Troops: Nob Bikers (10#, 688 pts)
   1 Nob Bikers, 0 pts
      1 Painboy, 81 pts = (base cost 50 + Cybork Body 5 + Stikkbombs 1 + Warbike 25)
      1 Nobz, 61 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Cybork Body 5 + Stikkbombs 1 + Big Choppa 5)
      1 Nobz, 71 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Cybork Body 5 + Stikkbombs 1 + Waaagh! Banner 15)
      1 Nobz, 86 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Cybork Body 5 + Stikkbombs 1 + Power Klaw 25 + Shoota/Rokkit Kombi-weapon 5)
      1 Nobz, 66 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Bosspole 5 + Cybork Body 5 + Stikkbombs 1 + Big Choppa 5)
      1 Nobz, 66 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Cybork Body 5 + Stikkbombs 1 + Big Choppa 5 + Shoota/Skorcha Kombi-weapon 5)
      1 Nobz, 56 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Cybork Body 5 + Stikkbombs 1)
      1 Nobz, 56 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Cybork Body 5 + Stikkbombs 1)
      1 Nobz, 64 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Ammo Runt 3 + Cybork Body 5 + Stikkbombs 1 + Twin Linked Shoota 5)
      1 Nobz, 81 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Cybork Body 5 + Stikkbombs 1 + Power Klaw 25)


Troops: Boyz (30#, 200 pts)
   30 Boyz, 200 pts = 30 * 6 (base cost 6) + Big Shoota x2 10 + Rokkit Launcha x1 10


Troops: Boyz (30#, 200 pts)
   30 Boyz, 200 pts = 30 * 6 (base cost 6) + Big Shoota x2 10 + Rokkit Launcha x1 10


Fast Attack: Deffkoptas (3#, 135 pts)
   3 Deffkoptas, 135 pts = 3 * 35 (base cost 35) + Twin Linked Rokkit Launcha x3 30


Heavy Support: Big Gunz (3#, 29 pts)
   1 Big Gunz, 29 pts = (base cost 20) + Ammo Runt x3 9


Heavy Support: Big Gunz (3#, 29 pts)
   1 Big Gunz, 29 pts = (base cost 20) + Ammo Runt x3 9


Heavy Support: Big Gunz (3#, 29 pts)
   1 Big Gunz, 29 pts = (base cost 20) + Ammo Runt x3 9


HQ: Big Mek (1#, 100 pts)
   1 Big Mek, 100 pts = (base cost 35 + 'Eavy Armour 5 + Cybork Body 10 + Kustom Force Field 50)

End result, massacred 20-0, I conceded at the end of turn 4 as despite my best efforts I'd not managed to bring a single unit below half strength.  

Game 3 - I draw stand-in man who is making up the numbers for several systems and using SM models out of the display cabinets.  I'm facing roughly this:



1750 Pts - Codex: Space Marines Roster


Total Roster Cost: 1740


HQ: Shadow Captain Kayvaan Shrike (1#, 195 pts)
   1 Shadow Captain Kayvaan Shrike, 195 pts


HQ: Space Marine Chaplain in Power Armour (1#, 115 pts)
   1 Space Marine Chaplain in Power Armour, 115 pts = (base cost 100) + Jump Pack 15


Elite: Terminator Assault Squad (10#, 400 pts)
   9 Terminator Assault Squad, 360 pts = 9 * 40
      1 Sergeant, 40 pts


Heavy Support: Vindicator (1#, 135 pts)
   1 Vindicator, 135 pts = (base cost 115 + Pintle-mounted Storm Bolter 10) + Siege Shield 10


Elite: Ironclad Dreadnought (1#, 135 pts)
   1 Ironclad Dreadnought, 135 pts


Troops: Tactical Squad (10#, 180 pts)
   9 Tactical Squad, 157 pts = 9 * 16 (base cost 16) + Plasma gun 10 + Sergeant 26
      1 Sergeant, 23 pts


Troops: Tactical Squad (10#, 180 pts)
   9 Tactical Squad, 157 pts = 9 * 16 (base cost 16) + Plasma gun 10 + Sergeant 26
      1 Sergeant, 23 pts


Troops: Tactical Squad (10#, 180 pts)
   9 Tactical Squad, 157 pts = 9 * 16 (base cost 16) + Plasma gun 10 + Sergeant 26
      1 Sergeant, 23 pts


Fast Attack: Assault Squad (10#, 220 pts)
   9 Assault Squad, 192 pts = 9 * 18 (base cost 18) + Plasma Pistol 15 + Plasma Pistol 15
      1 Sergeant, 28 pts

Highlights include; the tissue armoured terminators, the battlewagon being wrecked turn 1, the Chaplain assaulting into b2b with my PK Nob (snip), another Nob going toe to toe with an Ironclad and making it explode killing 6 boyz then pull the same trick in the following turn against the Vindicator, the Deffkoptas finally showing up in turn 5 and killing Shrike with a rokkit in the face.

In a game of phenomenally poor dice rolling on both sides I end up losing 17-3 due to the fact I couldn't kill off a single infantry unit, both the assault marine and terminator squads had one model left at the end of the game.


End of Day One and its back to the hotel for a meal, a bottle of wine and stares from the local clientèle as we try to get to grips with Munchkin Chulthu, Braggart and Chulthu Dice.


Day 2 begins in the same manner with another massive £8.25 all you can eat breakfast then a stroll across to the venue.

Game 4 My battering in game three drops me to second to bottom and I play against probably the nicest competitor there, Rob Wright and his Dark Angels that looked something like this:



1750 Pts - Dark Angels Roster


Total Roster Cost: 1740


HQ: Librarian in Power Armour (1#, 120 pts)
   1 Librarian in Power Armour, 120 pts


: Command Squad (5#, 160 pts)
   4 Command Squad, 135 pts = 4 * 21
      1 Company Champion, 25 pts


Troops: Tactical Squad (11#, 215 pts)
   9 Tactical Squad, 159 pts = 9 * 16 (base cost 16) + Flamer 5 + Missile Launcher 10
      1 Sergeant, 18 pts
      1 Rhino, 35 pts


Troops: Tactical Squad (11#, 215 pts)
   9 Tactical Squad, 159 pts = 9 * 16 (base cost 16) + Flamer 5 + Missile Launcher 10
      1 Sergeant, 18 pts
      1 Rhino, 35 pts


Troops: Tactical Squad (6#, 190 pts)
   4 Tactical Squad, 77 pts = 4 * 18 (base cost 18) + Flamer 5
      1 Sergeant, 18 pts
      1 Razorback, 95 pts = (base cost 50 + Hunter-killer Missile 15 + Twin-Linked Lascannon 30)


Elite: Dreadnought (2#, 175 pts)
   1 Dreadnought, 125 pts
      1 Drop Pod, 50 pts


Elite: Dreadnought (1#, 155 pts)
   1 Dreadnought, 155 pts = (base cost 125 + Twin-Linked Lascannon 20 + Missile Launcher 10)


Heavy Support: Land Raider (1#, 265 pts)
   1 Land Raider, 265 pts = (base cost 250 + Hunter-killer Missile 15)


Heavy Support: Predator (1#, 120 pts)
   1 Predator, 120 pts = (base cost 70 + Hunter-killer Missile 15) + Twin-Linked Lascannon 35


Heavy Support: Vindicator (1#, 125 pts)
   1 Vindicator, 125 pts



I had first turn and having remembered to make the Deffkoptas scout move before turn one, moved into position to fire on the side of the vindicator making it go Boom!  After that it was pretty much all over as Rob had built his tactics around it. The Battlewagon held the left flank and the boyz mobbed the rest of the field.  By the end of the game I held all three objectives, had blown up another two Dreadnoughts in close combat (was actually getting sick of rolling the six and losing boyz tbh!), crushed the two rhinos with the deffrolla, made mincemeat of the two tactical squads, command squad plus librarian bouncing me back up the table to face...

Game 5... Dan...again.  Its okay the scenario will be different! No not really, it was game one again without the night fighting.  We meta gamed it in three minutes declared it would be a draw barring terrible dice rolls so submitted that result, packed up and went to play Munchkin with the delightful, if unsuitably attired Chelsea who I managed to piss off within five minutes by ignoring her ample charms and asking her to stop cheating.  First game went to Chelsea despite this and Dan took the second as I was being gunned for.

Final standings for 40k:


40K

1. John Swallow
2. Chris Baker
3. Greg Mountford
4. Luke Dobson
5. Matt Rimington
6. Jamie Seddon
7. Peter Beswick
8. Vincent Keenaghan
9. Richard Thompson
10. Daniel Haslam
11. Rob Wright


Overall a very enjoyable weekend.

Tuesday, 17 July 2012

Hello?

Apologies for being quiet of late, but there's been bugger all progress on anything, the only thing I've managed to do is glue some Vikings to their bases then I ran out of bases...

Anyway, Toy Soldier is on the event horizon and I was ready weeks ago, rules printed, bloodbowl team painted and based... then I went on the Warhammer forum today and there's three of us.  Marauder confirmed my fears and the BB comp has been cancelled!

So now I'm playing 40k, completely unprepared no list ready, no objective markers ready, looks like my relaxing Friday off just got trashed.  Oh well, games are two and half hours long so I might just take the hoard...

Tuesday, 26 June 2012

Oh my, oh me...

Can it be,
Saga dice that I see?

Oh me, oh my
I wonder why?
Playing Saga, I think I'll try.

Bad poetry aside, the dice have arrived and I've managed to make two dice for each faction. Just waiting on the rules now, then I'll see if I can get a Sunday evening free.


Thursday, 21 June 2012

Conceding defeat...

at least for this month.

This might be my last post for this month as I'm on a serious downer, not critically, but I'm struggling to get out of bed and go to work, so not enthused in the slightest about painting, building or anything else really.

There might be a couple of match reports if I can summon the energy.


Monday, 18 June 2012

New WFB campaign

Warning:
The following blog contains no pics, indeed it has absolutely bugger all pictorial content as my phone battery was nearly exhausted. Sorry.



I wasn't sure if Lee was in any condition to remember what happened last Thursday, but he managed a pretty good report in the end. :shock:


Anyway, since I was going to write a battle report and no longer need to, I'll have a whinge instead... There are too many contradictory special rules in GW systems!

Case point 1: The Hellcannon.

It caused us no end of strife for what it classifies as and it was only after researching it post game I discovered the bloody thing is a 'monster with handlers' that just happens to fire like a stone thrower! What does this mean? The Hellcannon has three bloody useless Chaos Dwarfs that can't take part in combat and are only there to prevent the sodding thing from having to roll on the Monster Reaction table. Speaking of which I'm still unclear if it continues to roll for going mental if it rolled "Grrr" on the reaction table...


Case point 2: Spell Casting and the Winds of Magic.

The bloody magic section is at the front of the book, the spells are in the reference section at the back. This is leading to a lot of confusion. Twice on Thursday Lee rolled no more than three on the Winds of Magic and said it was the end of the magic phase, I couldn't (and still can't) find any reference to this in the rules though there is the "under 3" rule but that's when casting! The third point comes under this one as its 'remains in play' spells. Lee's been told and therefore lead me to believe that remains in play spells cast on a unit are lost if that unit flees. Untrue! Remains in play spells only disappear if: i) it is dispelled, ii) the wizard ends it or recasts it, iii) the wizard dies or flees the field.


Now armed with a better knowledge of the rules a Rematch has been declared!

And in a bit of dirty luck on my behalf it transpires that I'm lumbered with the Skink priest as my General for the Campaign, but it means I can now customise the Slann's choices depending on my opponent! Mwahahahahahaha!

Brush to model syndrome

I'm starting to wonder if this might be real as I got a couple of hours to do something last night and I didn't want to pick up a paintbrush... so I built a dice tower instead: