Friday, 24 August 2012

Painting for a Purpose part two

Well the models are seventy odd miles away from the camera so you're not getting pics. ;P

I've been in a signal dead zone since Sunday so not been able to post about Kieron's Campaign Day (99% of the country covered and the in-laws choose holiday locations in the 1%...) Fortunately, my brother in law has arrived with his 3 dongle and I've got an evening of internet!

I failed to hit my target of painting everything pink but did manage to field all models painted and based including the movement trays.

Anyway, onto the campaign:


1200 Pts - Lizardmen Roster - [b]Kieron's Comp List[/b]

Total Roster Cost: 1200

Slann Mage-Priest (1#, 300 pts)
. . [b]1 Slann Mage-Priest (Battle Standard Bearer)[/b], 300 pts = (base cost 275 + Battle Standard Bearer 25)

Temple Guard (10#, 250 pts)
. . [b]9 ~[(^One or more selected options present a potential usage conflict]×~[(#]Temple Guard[/b], 165 pts = 9 * 16 (base cost 16) + Musician Mus 7 + Standard Bearer Std 14
. . . . [b]1 Revered Guardian[/b], 30 pts
. . . . . . [i]1 Gold Sigil Sword[/i], 15 pts
. . . . [i]1 Sun Standard of Chotec[/i], 40 pts

Skink Priest (1#, 125 pts)
. . [b]1 Skink Priest[/b], 100 pts = (base cost 65 + Level 2 Upgrade 35)
. . . . [i]1 Terrifying Mask of Eee![/i], 25 pts

Skink Skirmishers (10#, 80 pts)
. . [b]10 Skink Skirmishers[/b], 80 pts = 10 * 8 (base cost 7 + Javelin & Shield 1)

Skink Skirmishers (10#, 80 pts)
. . [b]10 Skink Skirmishers[/b], 80 pts = 10 * 8 (base cost 7 + Javelin & Shield 1)

Skink Skirmishers (20#, 140 pts)
. . [b]20 Skink Skirmishers[/b], 140 pts = 20 * 7

Salamander (8#, 150 pts)
. . [b]2 Salamander Hunting Pack[/b], 150 pts = 2 * 75

Razordon (4#, 75 pts)
. . [b]1 Razordon Hunting Pack[/b], 75 pts

Composition Report:
Points of Lords: 300 (0 - 300)
Points of Heroes: 125 (0 - 300)
Points of Core: 300 (300 - Unlimited)
Points of Special: 250 (0 - 600)
Points of Rare: 225 (0 - 300)

Created with Army Builder® - Try it for free at http://www.wolflair.com


I was allied with Tomb Kings (Craig) and Vampire Counts (Wayne) in the easiest fudge Kieron could manage as the event could really have called Forces of Disorder.  The other allies were the green and brown tide, Tom and Steve's Orc forces and Stoo's Skaven and Total Chaos represented by Lee's Chaos Warriors, Kelly's Khorne Daemons and Andy's Beastmen.

First game saw me pitted against the beautifully painted Orcs of Steve Wren and I immediately realised the mistake I had made with the list; I'd taken Focused Rumination instead of Focus of Mystery and was therefore subject to the whims of the dice for the spells available to me.  I got Flesh to Stone but not Regrowth and in the end it proved my undoing.  After stupidly losing the Skink Priest to a chariot combat, as the damn thing was within 12" of the BSB and got to re-roll its failed Fear test, Steve ploughed through the other skink unit with the big block of Orcs and after catching them finished 3" away from the Temple Guard. Forced into the charge I had to keep casting Flesh to Stone and hoping for the best. Unfortunately it turned out that both units were Stubborn and although Steve needed 6's to wound the Temple Guard, the massive block of Orcs were making enough attacks to chip away at the unit and eventually they succumbed by the end of turn 4.  The Slann was in a dodgy position, locked in combat he kept casting Flesh to Stone and regaining a wound but at the end of my turn 6 he fell as I failed to make a single 4+ ward save against five wounds.  With the 4 remaining skinks and the solitary Salamander facing the charge this turn it was pretty much over.  Loss.

Second game- Blood or Glory against Lee.  I'm not complaining per se but given that Lee and I play fairly regularly and this was an opportunity to play people who I hadn't played in over a year I was pretty disappointed.  I judged this one poorly as I was confident Lee was running a very limited list.  I got first turn and declared a charge against one block of Chaos Warriors with the Terrifying Skink Priest, they failed their Panic test but passed it on the re-roll (Where did that come from Lee? You weren't running a BSB!) then threw everything forward to maximise the poison attacks, but as usual the dice let me down and although I came close to causing the warriors to take panic tests it just wasn't enough. Bad went to worse as the Haunted Mansion killed the Skink Priest and most of the blowpipe skirmishers and my plan for a quick finish evaporated.  Worse became distressing as the Slann then miscast and Lee Fetish'd it to the Str10 last blast which wiped out my Temple Guard (Seriously, ten dice and not a single 1???)  Regrowth was no use this game and once again the Slann lasted as long as he could before succumbing benefiting massively from the fact Lee had to challenge him each turn.  Result:  Massacred

Game 3- Tom and Orcs again.  Seriously? Anyway, this was probably my least enjoyable game, not just because of the little tiff Tom and I had (more on that later), but because: i) it was a damn min/max list ii) not that different to the list Steve fielded in my first game and iii) crappy deployment.
Anyway, Tom managed to get all his force straight on the board, I ended up with one unit in reserve and of course that was my Slann/Temple Guard.  Not having the solid Stubborn block available left me double guessing my deployment, but I didn't really screw up until my first turn where I threw everything forward and rolled abysmally.  Don't believe me?  

Tom took full advantage and rolled through unit after unit.  Whilst this was ongoing the Slann pulled his Miscast trick and annihilated the remaining Temple Guard before falling to the Gigantic Spider.  Anyway, I promised you details of the tiff and wow are they boring.  Turn 3 I moved the remaining skink unit to the flank of then entered into a discussion with Tom regarding the To Hit needed and stupidly forgot to complete the magic phase.  Tom then allowed me to go back and complete the phase but on my first casting effort I rolled triple one and Tom informed me that was a failed casting and ended my magic phase, I wasn't convinced but let it go for the moment. Whilst I checked the rule, Tom dispelled the Throne of Vines leaving the Shield of Thorns in effect but it didn't cause any wounds on the Gigantic Spider.  I then double checked the rule about minimum casting a found that I was right and needed I only needed the 3 to cast Awakening the Wood.  Tom agreed that we should restart the magic phase and easily dispelled the spell leaving me with three dice and nothing to cast, he then chose to dispel Shield of Thorns instead of Throne of Vines and complained that I had already resolved the Shield of Thorns when I then recast it and tried to roll the dice for its effect.

Like I said, least favourite game but in retrospect it was mainly because it was my second game against Orcs, I wouldn't have minded playing Tom if I hadn't already played Steve.

Final game was hilarious. A five-way battle featuring Orc, Orc, Chaos Warriors, Beastmen and Lizardmen.  Despite having to deploy last and facing Andy's Beastmen I was determined to cause as much mayhem before falling, to accomplish that I swapped out Lore of Life for the Lore of Heavens so I could pick and choose from all the spells. I managed to get off three Comets of Cassandora but my favourite moment was wind blasting a chariot into a Goblin fanatic.  Needless to say the first time I tried to cast anything I miscast and Lee was on hand to large blast template me again, bye-bye Temple Guard before the end of the first turn. This was because we were all completing each phase before moving onto the next, lots of mayhem as charges were counter-charged before the first blows were struck!  It made for a very interesting game and something I'd like to attempt again or even just in a one vs one.

Cheers Kieron, twas fun.

Wednesday, 15 August 2012

Painting for a purpose...

Over a year ago now, fledgling members of our painting group were lambasted for submitting models painted for a specific purpose/competition.

Twelve months later and I find myself in a similar position as I've ditched my initial list for Kieron's Campaign day and instead face a molehill of models that need painting/finishing off.

Completed models include the Slann Mage Priest and ... crap, no that's it. Everything else in the 1200pt needs finishing off.

Saturday, 11 August 2012

Soul blight tower

Cos Jimbo's breaking out the air brush I thought I'd do likewise, unfortunately my quick "put the tower together and give it a once over" plan went out the window as is usual with Gw products. It's my own fault because I want to keep it so modular as possible, so that's meant using magnets and some creative use of the dremel.

So after three hours I have a modular piece of terrain and the base erm base coated.


Monday, 6 August 2012

And in conclusion...

I'm doing a Jimbo.  Here's the new 1750pt Tzeentch list:

Lord of Change w/ Master of Sorcery, Breath of Chaos and Instrument of Chaos 295pts


Herald of Tzeentch w/ Chariot of Tzeentch, Breath of Chaos, Soul Devourer and Chaos Icon 140pts


Herald of Tzeentch w/ Chariot of Tzeentch, Breath of Chaos, Soul Devourer and Chaos Icon 140pts


3 Flamers of Tzeentch w/ Pyrocaster upgrade 74pts



3 Flamers of Tzeentch w/ Pyrocaster upgrade 74pts



3 Flamers of Tzeentch w/ Pyrocaster upgrade 74pts


6 Horrors of Tzeentch w/ Chaos Icon and Changling upgrade 132pts


5 Horrors of Tzeentch w/ Chaos Icon 110pts


3 Screamers of Tzeentch 75pts


Daemon Prince w/ Daemonic Flight, Instrument of Chaos, Unholy Might, Mark of Tzeentch, Daemonic Gaze, Soul Devourer and Breath of Chaos 250pts


Daemon Prince w/ Daemonic Flight, Instrument of Chaos, Unholy Might, Mark of Tzeentch, Daemonic Gaze, Soul Devourer and Breath of Chaos 250pts


Soul Grinder 135pts




Only doubts I have are the updated Flamers and Screamers as they appear to have lost their 4+ Invulnerable, hoping this gets FAQ'd soon.

Sunday, 5 August 2012

Submitting to the powers of Chaos once again...

So 6th ed 40k is upon us and I played a very enjoyable game and a half against Jimbo.  We'll begin with the half:

Jimbo wanted to try out a 'broken' Nurgle Daemin/Ork gretchin allies list he'd found on t'web.  As always this proved to be a power gamers wishful thinking and completely illegal so Jim was stuffed by the end of turn two.  (Basically the guy had said to use Aura of Decay on the gretchin to feed Epidemius' Tally of Nurgle, but under the rules for allies you can't target them with a ranged attack)

The game proper; Jim brought out his much feared Vect/Eldred list, I brought a bastion with quad gun for 125pts, 500pts of Tau allies and 1125pts of Orks.  My main change from the TS list was fielding a unit of Lootas atop a now Open topped Battlewagon and dropping a unit of boys or two.

Result?  A draw but that was only because I threw away my Big Mek warlord by chasing everything with the battlewagon which was hilarious!  My favourite part of the entire game was when Jim caused the Battlewagon to lose two hull points on turn two and I repaired them on turn three because the battlewagon had 4 meks on board. LOL I did immensely.

Got to admit that now more than ever I don't want to see a new ork codex (a WD update like Daemons got yeah but definitely not a re-write)  ditto for Tau, update yes, re-write hell no!

Reason being Tau are once again competitive, rapid fire has been amended to be twice at half range instead of at 12" and Overwatch with rapidfire S5 weapons is not to be sniffed at!  On top of that Blacksun filter now gives all units nightvision even if only one model has one.  And finally, and most importantly in my game against Jim, vehicles now only need to suffer a certain number of glancing hits to be wrecked, S5 weaponry does that very, very well, so well in fact that Jim spent the entire game in his own deployment zone!


Which brings me onto my final point. Under 5th my Chaos Daemons Tzeentch list was fun, if a little unpredictable, on paper under 6th its going to be pretty much unstoppable!  My reasoning being:  the dirtiest thing in my list are anything fielding the Breath of Chaos, particularly the Flamers, any vehicle hit by the template suffers a glancing hit on a 4+, any infantry are killed on a 4+.  It was bad under 5th but having to roll on the damage table at -2 meant I was arsing about trying to kill a single vehicle for several turns. Not anymore, I can pretty much guarantee a wreck a turn and several on Jimbo's, 'no they're not a squadron', Viper pack.

2011 was the year of the Ork, 2012 will see Chaos rising!

Edit: forgot to say that with the WD update Flamers are now 2 wounds, initiative 4 and cheaper (go figure, mwahahahahaha!)

Eh? What? Already?

(Oops this should have posted at the end of July but for some reason didn't)

Well that's the end of a damn hectic month!  Progress made... sod all, do I care? Not at all. ;-)

Personal life's taken priority during July:  Lou's birthday and operation, Granddad moving house (i.e. me helping with removals, painting and decorating), end of school for another year, Toy Soldier and a week catching up on quality time with my girls.

So, to the only thing you'll be interested in...  Toy Soldier 2012

Damn did I need this weekend: I managed to properly relax in the company of friends for the first time in months, eat too much good food, drink lots of alcohol and lose at 40k.  Anyway to the games:

On the Friday Jim and Bender John nipped around to the garage to test out their lists, Jim annihilated me in three turns but suffered equal ruin against John's Scarab farm.  I realised immediately that I'd be taking the wrong list but it was now submitted so too late to change it.  Here it is:



1750 Pts - Codex: Orks Roster - Toy Soldier


Total Roster Cost: 1750


HQ: Big Mek (1#, 130 pts)
   1 Big Mek, 130 pts = (base cost 35 + Cybork Body 10 + Grot Oiler x3 15 + Kustom Force Field 50 + Burna 20)


HQ: Weirdboy (1#, 55 pts)
   1 Weirdboy, 55 pts


Troops: Boyz (25#, 225 pts)
   24 Boyz, 178 pts = 24 * 7 (base cost 6 + Stikkbombs 1) + Big Shoota x2 10
      1 Boyz Nob, 47 pts = (base cost 16 + Bosspole 5 + Stikkbombs 1 + Power Klaw 25)


Troops: Boyz (25#, 225 pts)
   24 Boyz, 178 pts = 24 * 7 (base cost 6 + Stikkbombs 1) + Big Shoota x2 10
      1 Boyz Nob, 47 pts = (base cost 16 + Bosspole 5 + Stikkbombs 1 + Power Klaw 25)


Troops: Boyz (25#, 225 pts)
   24 Boyz, 178 pts = 24 * 7 (base cost 6 + Stikkbombs 1) + Big Shoota x2 10
      1 Boyz Nob, 47 pts = (base cost 16 + Bosspole 5 + Stikkbombs 1 + Power Klaw 25)


Troops: Boyz (25#, 225 pts)
   24 Boyz, 178 pts = 24 * 7 (base cost 6 + Stikkbombs 1) + Big Shoota x2 10
      1 Boyz Nob, 47 pts = (base cost 16 + Bosspole 5 + Stikkbombs 1 + Power Klaw 25)


Troops: Boyz (25#, 225 pts)
   24 Boyz, 178 pts = 24 * 7 (base cost 6 + Stikkbombs 1) + Big Shoota x2 10
      1 Boyz Nob, 47 pts = (base cost 16 + Bosspole 5 + Stikkbombs 1 + Power Klaw 25)


Fast Attack: Deffkoptas (5#, 225 pts)
   5 Deffkoptas, 225 pts = 5 * 35 (base cost 35) + Twin Linked Rokkit Launcha x5 50


Heavy Support: Battlewagon (1#, 215 pts)
   1 Battlewagon, 215 pts = (base cost 90 + 'Ard Case 15 + Deff Rolla 20 + Grot Rigger 5 + Red Paint Job 5 + Killkannon 60) + Big Shoota x4 20



Saturday morning and after setting off at stupid o'clock I arrived at the hotel in Stockport at 8am to meet Dan and Jim for breakfast, an all you can eat for £8.25 Beefeater breakfast where they cook your full English to order!  (Needless to say minor snacking was all that was required until the evening meal).  At quarter past nine we meandered over the road and completed the gruelling (not) five minute walk to the venue.

Registration complete and the first draws are made, immediately we realise a problem.  Of the eleven registered 40k players, six attend SR on a regular basis.  Fears become reality and I'm drawn against Jimbo, sod that says I and ask for a swap... I get Dan, but I've only been playing him at WFB, Mordheim and BB recently so it wasn't too bad.

Game 1 - Dan is fielding his lovely orange and grey IG, he looked at my army, I looked at his roughly:


1750 Pts - Imperial Guard Roster


Total Roster Cost: 1740


HQ: Company Command Squad (6#, 155 pts)
   2 Company Command Squad, 44 pts = 2 * 6 (base cost 6) + Plasma gun x2 30 + w/Autocannon 22
      1 Veteran Heavy Weapon Team, 20 pts = (base cost 10 + Autocannon 10)
      1 Company Commander, 26 pts
      1 Chimera, 65 pts = (base cost 55 + Pintle Heavy Stubber 10)


Heavy Support: Leman Russ Squadron (1#, 165 pts)
   1 Leman Russ Squadron, 0 pts
      1 Leman Russ Demolisher, 165 pts


Heavy Support: Leman Russ Squadron (1#, 165 pts)
   1 Leman Russ Squadron, 0 pts
      1 Leman Russ Demolisher, 165 pts


Heavy Support: Leman Russ Squadron (1#, 205 pts)
   1 Leman Russ Squadron, 0 pts
      1 Leman Russ Battle Tank, 205 pts = (base cost 150 + Lascannon 15 + Plasma Cannon Sponsons x2 40)


Troops: Veteran Squad (11#, 170 pts)
   9 Veteran Squad, 108 pts = 9 * 7 (base cost 7) + Plasma gun x3 45
      1 Veteran Sergeant, 7 pts
      1 Chimera, 55 pts


Troops: Veteran Squad (11#, 170 pts)
   9 Veteran Squad, 108 pts = 9 * 7 (base cost 7) + Plasma gun x3 45
      1 Veteran Sergeant, 7 pts
      1 Chimera, 55 pts


Troops: Veteran Squad (11#, 170 pts)
   9 Veteran Squad, 108 pts = 9 * 7 (base cost 7) + Plasma gun x3 45
      1 Veteran Sergeant, 7 pts
      1 Chimera, 55 pts


Troops: Veteran Squad (10#, 100 pts)
   9 Veteran Squad, 93 pts = 9 * 7 (base cost 7) + Grenadiers 30
      1 Veteran Sergeant, 7 pts


Troops: Veteran Squad (10#, 100 pts)
   9 Veteran Squad, 93 pts = 9 * 7 (base cost 7) + Grenadiers 30
      1 Veteran Sergeant, 7 pts


Fast Attack: Vendetta Gunship Squadron (1#, 130 pts)
   1 Vendetta Gunship Squadron, 0 pts
      1 Vendetta, 130 pts


Fast Attack: Vendetta Gunship Squadron (1#, 130 pts)
   1 Vendetta Gunship Squadron, 0 pts
      1 Vendetta, 130 pts


Fast Attack: Scout Sentinel Squadron (2#, 80 pts)
   1 Scout Sentinel Squadron, 0 pts
      1 Scout Sentinel, 40 pts = (base cost 35 + Autocannon 5)
      1 Scout Sentinel, 40 pts = (base cost 35 + Autocannon 5)

This is going to be a draw we said in unison and despite our best efforts to the contrary it was, even using VP there was only 105 points between us so 10 points a piece.

Game 2 - I get to stay on the same table and play against Chris Baker who is also fielding Orks.  The major difference is most of his points are tied up in a single ten Nob biker squad that is every much as dirty as it sounds.  I say the major difference, but there were in fact two.  Those who know of Chris will have seen his ork army in the display cabinets at GW Meadowhall and damn is it sweet!  The best unit though has to be the DeffKoptas which are scratch built to resemble Star Wars Pod racers.  Back to the game and I realise there were actually three major differences (someone warn me if the Spanish Inquisition turn up), I had taken Slugga boyz for the CC madness, Chris had taken Shoota boyz and made me pay for my naivety.  Thirty boyz at 18" Assault 2 is actually a shed-load of dice so who cares if you're only hitting on a 5+? Anyway, Chris' list looked a little like this:

1750 Pts - Codex: Orks Roster


Total Roster Cost: 1555


HQ: Warboss (1#, 145 pts)
   1 Warboss, 145 pts = (base cost 60 + 'Eavy Armour 5 + Bosspole 5 + Cybork Body 10 + Warbike 40 + Power Klaw 25)


Troops: Nob Bikers (10#, 688 pts)
   1 Nob Bikers, 0 pts
      1 Painboy, 81 pts = (base cost 50 + Cybork Body 5 + Stikkbombs 1 + Warbike 25)
      1 Nobz, 61 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Cybork Body 5 + Stikkbombs 1 + Big Choppa 5)
      1 Nobz, 71 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Cybork Body 5 + Stikkbombs 1 + Waaagh! Banner 15)
      1 Nobz, 86 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Cybork Body 5 + Stikkbombs 1 + Power Klaw 25 + Shoota/Rokkit Kombi-weapon 5)
      1 Nobz, 66 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Bosspole 5 + Cybork Body 5 + Stikkbombs 1 + Big Choppa 5)
      1 Nobz, 66 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Cybork Body 5 + Stikkbombs 1 + Big Choppa 5 + Shoota/Skorcha Kombi-weapon 5)
      1 Nobz, 56 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Cybork Body 5 + Stikkbombs 1)
      1 Nobz, 56 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Cybork Body 5 + Stikkbombs 1)
      1 Nobz, 64 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Ammo Runt 3 + Cybork Body 5 + Stikkbombs 1 + Twin Linked Shoota 5)
      1 Nobz, 81 pts = (base cost 20 + Warbike 25 + 'Eavy Armour 5 + Cybork Body 5 + Stikkbombs 1 + Power Klaw 25)


Troops: Boyz (30#, 200 pts)
   30 Boyz, 200 pts = 30 * 6 (base cost 6) + Big Shoota x2 10 + Rokkit Launcha x1 10


Troops: Boyz (30#, 200 pts)
   30 Boyz, 200 pts = 30 * 6 (base cost 6) + Big Shoota x2 10 + Rokkit Launcha x1 10


Fast Attack: Deffkoptas (3#, 135 pts)
   3 Deffkoptas, 135 pts = 3 * 35 (base cost 35) + Twin Linked Rokkit Launcha x3 30


Heavy Support: Big Gunz (3#, 29 pts)
   1 Big Gunz, 29 pts = (base cost 20) + Ammo Runt x3 9


Heavy Support: Big Gunz (3#, 29 pts)
   1 Big Gunz, 29 pts = (base cost 20) + Ammo Runt x3 9


Heavy Support: Big Gunz (3#, 29 pts)
   1 Big Gunz, 29 pts = (base cost 20) + Ammo Runt x3 9


HQ: Big Mek (1#, 100 pts)
   1 Big Mek, 100 pts = (base cost 35 + 'Eavy Armour 5 + Cybork Body 10 + Kustom Force Field 50)

End result, massacred 20-0, I conceded at the end of turn 4 as despite my best efforts I'd not managed to bring a single unit below half strength.  

Game 3 - I draw stand-in man who is making up the numbers for several systems and using SM models out of the display cabinets.  I'm facing roughly this:



1750 Pts - Codex: Space Marines Roster


Total Roster Cost: 1740


HQ: Shadow Captain Kayvaan Shrike (1#, 195 pts)
   1 Shadow Captain Kayvaan Shrike, 195 pts


HQ: Space Marine Chaplain in Power Armour (1#, 115 pts)
   1 Space Marine Chaplain in Power Armour, 115 pts = (base cost 100) + Jump Pack 15


Elite: Terminator Assault Squad (10#, 400 pts)
   9 Terminator Assault Squad, 360 pts = 9 * 40
      1 Sergeant, 40 pts


Heavy Support: Vindicator (1#, 135 pts)
   1 Vindicator, 135 pts = (base cost 115 + Pintle-mounted Storm Bolter 10) + Siege Shield 10


Elite: Ironclad Dreadnought (1#, 135 pts)
   1 Ironclad Dreadnought, 135 pts


Troops: Tactical Squad (10#, 180 pts)
   9 Tactical Squad, 157 pts = 9 * 16 (base cost 16) + Plasma gun 10 + Sergeant 26
      1 Sergeant, 23 pts


Troops: Tactical Squad (10#, 180 pts)
   9 Tactical Squad, 157 pts = 9 * 16 (base cost 16) + Plasma gun 10 + Sergeant 26
      1 Sergeant, 23 pts


Troops: Tactical Squad (10#, 180 pts)
   9 Tactical Squad, 157 pts = 9 * 16 (base cost 16) + Plasma gun 10 + Sergeant 26
      1 Sergeant, 23 pts


Fast Attack: Assault Squad (10#, 220 pts)
   9 Assault Squad, 192 pts = 9 * 18 (base cost 18) + Plasma Pistol 15 + Plasma Pistol 15
      1 Sergeant, 28 pts

Highlights include; the tissue armoured terminators, the battlewagon being wrecked turn 1, the Chaplain assaulting into b2b with my PK Nob (snip), another Nob going toe to toe with an Ironclad and making it explode killing 6 boyz then pull the same trick in the following turn against the Vindicator, the Deffkoptas finally showing up in turn 5 and killing Shrike with a rokkit in the face.

In a game of phenomenally poor dice rolling on both sides I end up losing 17-3 due to the fact I couldn't kill off a single infantry unit, both the assault marine and terminator squads had one model left at the end of the game.


End of Day One and its back to the hotel for a meal, a bottle of wine and stares from the local clientèle as we try to get to grips with Munchkin Chulthu, Braggart and Chulthu Dice.


Day 2 begins in the same manner with another massive £8.25 all you can eat breakfast then a stroll across to the venue.

Game 4 My battering in game three drops me to second to bottom and I play against probably the nicest competitor there, Rob Wright and his Dark Angels that looked something like this:



1750 Pts - Dark Angels Roster


Total Roster Cost: 1740


HQ: Librarian in Power Armour (1#, 120 pts)
   1 Librarian in Power Armour, 120 pts


: Command Squad (5#, 160 pts)
   4 Command Squad, 135 pts = 4 * 21
      1 Company Champion, 25 pts


Troops: Tactical Squad (11#, 215 pts)
   9 Tactical Squad, 159 pts = 9 * 16 (base cost 16) + Flamer 5 + Missile Launcher 10
      1 Sergeant, 18 pts
      1 Rhino, 35 pts


Troops: Tactical Squad (11#, 215 pts)
   9 Tactical Squad, 159 pts = 9 * 16 (base cost 16) + Flamer 5 + Missile Launcher 10
      1 Sergeant, 18 pts
      1 Rhino, 35 pts


Troops: Tactical Squad (6#, 190 pts)
   4 Tactical Squad, 77 pts = 4 * 18 (base cost 18) + Flamer 5
      1 Sergeant, 18 pts
      1 Razorback, 95 pts = (base cost 50 + Hunter-killer Missile 15 + Twin-Linked Lascannon 30)


Elite: Dreadnought (2#, 175 pts)
   1 Dreadnought, 125 pts
      1 Drop Pod, 50 pts


Elite: Dreadnought (1#, 155 pts)
   1 Dreadnought, 155 pts = (base cost 125 + Twin-Linked Lascannon 20 + Missile Launcher 10)


Heavy Support: Land Raider (1#, 265 pts)
   1 Land Raider, 265 pts = (base cost 250 + Hunter-killer Missile 15)


Heavy Support: Predator (1#, 120 pts)
   1 Predator, 120 pts = (base cost 70 + Hunter-killer Missile 15) + Twin-Linked Lascannon 35


Heavy Support: Vindicator (1#, 125 pts)
   1 Vindicator, 125 pts



I had first turn and having remembered to make the Deffkoptas scout move before turn one, moved into position to fire on the side of the vindicator making it go Boom!  After that it was pretty much all over as Rob had built his tactics around it. The Battlewagon held the left flank and the boyz mobbed the rest of the field.  By the end of the game I held all three objectives, had blown up another two Dreadnoughts in close combat (was actually getting sick of rolling the six and losing boyz tbh!), crushed the two rhinos with the deffrolla, made mincemeat of the two tactical squads, command squad plus librarian bouncing me back up the table to face...

Game 5... Dan...again.  Its okay the scenario will be different! No not really, it was game one again without the night fighting.  We meta gamed it in three minutes declared it would be a draw barring terrible dice rolls so submitted that result, packed up and went to play Munchkin with the delightful, if unsuitably attired Chelsea who I managed to piss off within five minutes by ignoring her ample charms and asking her to stop cheating.  First game went to Chelsea despite this and Dan took the second as I was being gunned for.

Final standings for 40k:


40K

1. John Swallow
2. Chris Baker
3. Greg Mountford
4. Luke Dobson
5. Matt Rimington
6. Jamie Seddon
7. Peter Beswick
8. Vincent Keenaghan
9. Richard Thompson
10. Daniel Haslam
11. Rob Wright


Overall a very enjoyable weekend.