Sunday, 27 November 2011

The end

At least for a while.

Its been fun, but I'm done with the painting at minute.  Slamming my thumb last month, then losing everything when the harddrive died has kind of put a dampener on my enthusiasm, so for the next month or so at least i'm going to do some reading and play some warhammer.

Good luck with your endeavours chaps, so long and thanks for all the fish!

Friday, 18 November 2011

Argh!

Not a happy bunny as my laptop harddrive just died.  I just lost everything due to the fact i've been putting off doing a backup.

Lets hope its recoverable.

Saturday, 12 November 2011

Yet another update

Battle report will be posted once I've got to grips with battle chronicler as once again there's no pics. (bar one)

Lee invited me around for a rematch after the purple sun debacle and, as i didn't have to go in for the inset day, i took full advantage of the situation.  After dropping the girls off at work and the childminder I enjoyed a leisurely breakfast at Morrison's to avoid the traffic and got to Lee's for 9:45.  It quickly became apparent that i was going to struggle as the board was unfriendly to metal miniatures but luckily we rolled dawn attack so would be setting up 12" from the centre.

I'll leave the detail for the battle report but will point out that the warriors in the photo below were destroyed and the warshrine and chaos dwarves were fleeing...


Monday, 7 November 2011

A wee wip

Part of the 'teaching the buggers to paint' range. Might be a while before he's complete cos they're bored with painting.



Sunday, 6 November 2011

Changed my mind.

Picked up my paintbrush and had to put it back down again ;-(

Amending targets to something accomplish-able with the spray gun, so...

Revised target for November:   60 Saurus warriors, sprayed pink and dry-brushed.

Friday, 4 November 2011

Bugger painting

I'm going to watch Bill Bailey instead.

Edit: Damn glad i did! A very good gig.

Are you going to Scarborough fair? No! Fair enough.

Tuesday, 1 November 2011

October? No, it's November.

Oops, I missed the deadline, but I've bugger all else to post up anyway.

Target's for November:

Mega Deff-dread and finish off the Lootas.

Friday, 28 October 2011

Reasons to be cheerful!

As if!

I played Lee at Warhammer last night and lost catastrophically but in my defence we did make some mistakes with the rules:

1.  Frenzied models don't automatically charge any more, so my unit of cavalry wouldn't have been dragged off.

2.  Terror tests are taken as soon as a Charge is declared, regardless of if the Charging unit actually rolls high enough to reach them.

3. The Purple Prick of Xerseus must be placed in contact with the caster

4.  If a unit flees out of range and there are no other eligible units to redirect the Charging unit will make a failed charge toward the fleeing unit.

Additionally, I played nice and took Lore of Life instead of Metal and I forgot a shedload of unit special rules.

Point 3 was the most devastating.  Lee placed the small template over one end of my Saurus line and chose to send it through both units. After rolling an 8 on the artillery dice it moved 24" and passed over 61 Saurus, not good when you're making Initiative tests at I1.  54 casualties later and the game was pretty much over.

My conclusion: More practice needed - who's next?

Sunday, 23 October 2011

Can't paint so thought I'd do...A battle report?

So as you know Jim came around the other Thursday to save me some petrol and test out my theory that the Ork codex is still the best 40k codex written. Anyway, game was a "my house your house" pitched battle.

In the green corner, weighing in at 172 models, it's the Orks!  5 units of 30 choppa boyz inc 2 big shootas and a Nob with powerklaw and bosspole, 1 unit of 20 shoota boyz with 3 big shootas and a Nob with bosspole, A Big Mek with Kustom Forcefield, Burna, 'Eavy Armour and Cybork body and finally a Weirdboy (upgraded to a Warphead)







In the purple/black corner, weighing in at approximately 50 models, it's the Dark Eldar!  Not sure of Jim's actual composition, but seeing as it was wrong on one crucial point I don't think it matters that much anyway...



...observe if you will the rather large unit of proxied models occupying the centre of the image above.  Jim's contention was that this was a legal unit comprising of 4 Beastmasters (the Nurgle Marines), 10 Kymerae (The Space Marines), 2 Clawed Fiends (the 2 Obliterators), 10 Razorwing Flocks (The SM Terminators).  Post-game, I discovered that each Beastmaster may take one of the following: 
0-5 Kymerae, 0-1 Clawed fiend or 0-2 Razorwing flocks
The unit might have been a little less indestructable if it had followed these rules... 

Anyway, Jim stole first turn with Spawny Vect special rule and proceeded to blast away at the first Ork mob causing a few casualties, but the 4+ cover save for being so spread out and blocking LoS worked out nicely.  My first turn brought the realisation I'd deployed incorrectly on the right flank and had to arse about fixing the problem, whilst dealing with a shedload of crap difficult terrain tests. Onto the shooting phase and probably my stupid decision of the game. Say you roll a "Waargh!" for the random psychic power but aren't in assault range to benefit from it, do you a) say sod it, they may as well run or b) use the Warphead re-roll "because there's only a 1 in 6 chance of rolling a Mi 'ead hurtz result"?
I went for b and beat the odds!  Two models dead from a nearby unit but fortunately failed to wound the Weirdboy. 


Turn 2: More shooting from Jim, this time a little more effective and a fleet/assault from the beasties to mop up the remaining models of the unit.  My turn and I poured on the combined fire-power of two pretty much full strength units of boyz onto the beasts, around 45 slugga and 15 big shoota shots. 24 hits! 14 wounds! Stupid multi-wound models and 4+ Inv saves!  3 models removed as casualties.  My assault and 25+ orks swamp into combat, Jim has the higher initiative (min 5!) and goes first, causing 17 unsaved wounds, I cause 4 in response and have to take 13 6+ armour saves for being fearless.  11 boyz and a Nob becomes 2 boyz and a Nob on one wound.  



Turn 3:  Jim's shooting is pretty ineffectual so we go straight into combat and three seconds later the remnants of a second unit are removed.  My turn and I throw a third unit at the Beastmaster unit, including the Big Mek.  On the other flank I start to sneak pretty much unopposed toward Jim's objective.  Shooting phase sees the Weirdboy Zzap! a Talon only for it to pass an invulnerable save and the boyz take down a few more of the beast pack.  Now's where I get sneaky,  under the rules characters must be moved into combat where possible but as the Big Mek couldn't get into base to base I surrounded him with a few blockers and kept him out of the combat so the beasts would be held up for at least another turn.  Not that it mattered, with the loss of most of his Kymeares Jim couldn't make the saves and lost combat, "Run away you dogs!".

Turn 4:  Jim failed to rally the beasts who fled another 3D6" and so took revenge on the boyz who made them run blasting them into near enough oblivion! Only the Nob and the Big Mek survived unscathed and easily passed their Ld test. (see below).  My turn and the Nob and Big Mek split up to take out the Talons, the Shoota boyz with the Weird boy got in range of the Talon and immobilised it, I then rolled for Psychic powers and got teleport.  The boyz were put on the other side of the central building then scattered towards the Beasts! Fortunately, they ended up 4" away but had already used up their shooting.  I declared the Waargh at this point and moved the flanking unit closer to the objective and the Big Mek and the Nob towards their respective targets, the Nob tore apart one Talon but the Big Mek was ineffectual against the other.


Turn 5:  Jim concentrated absolutely everything onto the destruction of the Weirdboy's unit, setting up for a massed assault then proceeded to take me down to 5 models with shooting, so I promptly failed the Ld test and ran away.  Jim wasn't going to let me get away though and assaulted the fleeing models with one unit bringing them back into the game.  On the board edge the Big Mek fell to shooting from the Talon's occupants but was avenged by a very angry Nob. (Jim forgot they had two wounds so was a bit upset when the Nob chopped his remaining models into little pieces)
My turn and I moved my boyz into range of Jim's objective and with a big smile asked Jim why he hadn't left a unit to contest it?  His face fell and butchering the Weirdboy did little to improve his mood.

Dice roll time, on a 1 or 2 the game was mine.  Rolls, stops, cocked on 1 and 2. Re-roll 3. Arse!

Turn 6:  Jim quickly moves everything to reclaim his objective, though his shooting is crap.  Assault and Vect is within 6" if he moved through difficult terrain otherwise he can't get into base to base.  Jim gets confused and moves him into the middle of the assault then surrounds him like I did the Big Mek earlier.  He just nerfed Vect in the most important phase of the game!  Luckily for him he wins the first round, just!

My turn and all I need is for one model to survive.  It doesn't happen, Vect gets into combat and pretty much butchers the unit on his own.


Game over and it's a draw (what a surprise), I have 230pts left (plus the Nob on the other flank) on the board but at no point was Jim even challenging for my objective.  

Pros and cons of the Ork Horde army:

Pros: 1500pts gets you a pretty much unstoppable 6 Troop and 2 HQ, higher point games just mean you're adding gravy.

Cons:  It takes forever to play a game! 20 minutes for deployment and 2 and a half hours in total.  That said, it was relaxed but I don't think I could finish the game in under an hour and half.

Saturday, 22 October 2011

For f**ks sake!

Okay, I get it. I'm never going to finish a target to the standard I'd like!

After having to scrape ice from the car windows on Thursday morning I decided I'd best convert the gaming room back into a garage, so with a little help from SWMBO I made a start, only to slam one of the folding tables onto my thumb. My right thumb.  The thumb of the hand I f'ing well paint with!

Fortunately it's not broken, just badly bruised, but I've got no chance of painting fine details in the imminent future. Hopefully I'll get full movement back by the end of the week and a chance finish up.

This is what I get for procrastinating last week...

Tuesday, 18 October 2011

Creeping codices?

(This was written last Friday but didn't post for some reason)

Yeah, the myth that 40k is a balanced game and doesn't suffer from codex creep has been blown well and truly out of the water...

As way of explanation, Jim came round for a game of 40k to save me some petrol money and test the effectiveness of my Weirdboy, Big Mek, 170 boyz army.  1500pts each; Orks vs Dark Eldar. Result Draw (Well what else did you expect?) but barely, 141 dead Orks for the loss of 1 Talon(?) and squad of 5 plus the completely illegal Beastmaster unit that ate two and a half units of boyz then ran away and kept running when the shoota boyz teleported within 6".


In other news, Garry and Mick came round to play-test my Mordheim rule changes; verdict? Erm... I'm on the right track with the armour, but the max 'to wound' rolls = number of attacks on profile might be a Nerf too far. Upshot is it needs more play-testing and crit chart needs a overhaul (2 wounds with armour saves doesn't work)

Thursday, 13 October 2011

Mi 'ead urtz

Well, once again I'm ignoring advice...  only because I'm using him tomorrow and wanted the model at least 90% done.

So here's Anfrax in his mostly completed glory... [camera's still crap though]








Saturday, 8 October 2011

Subtle or brash?

Okay, I did a little more painting last night (not much admittedly) and realised that I'm doing the same as always, i.e. subtle shading and highlights.

Although this is my preferred style, you can't see the detail until you're up close and I fully admit that's a major problem when it comes to photography.

So its advice time:  Should I do the Orks with brash contrasting highlights and shading or stick with the subtle?

Thursday, 6 October 2011

If you can't do what you want...

Well the plague finally caught up with me and i've spent the last 3 days in bed. Crappy but at least it wasn't the weekend!

Anyway, in a bid to not contaminate anyone else i opted not to go to Wayne's for Rpg night. More than a little gutted as i was looking forward to jon's inaugural GM session. :-(

Anyway, thinks i, if i can't be there i might as well get some painting done. So i did... Here are some more crappy phone pics of wip.






Monday, 3 October 2011

Revised targets

Looks like my good decision making was limited to those 24 hours. lol

Andy and Kieron have advised me to change my targets and on reflection I think they're right (The Mega Dread alone is going to take longer than I first envisioned).

So revised targets:

Paint Weirdboy, Lootas & Burnaboyz and finish making Jump Packs for StormBoyz

Bonus:  Basecoat Mega Dread ready for November.

Saturday, 1 October 2011

Targets for October

Well I've got a Weirdboy to paint by a week on Thursday so that's one, on top of that I'm not sure.

There's only 50 Gretchin, 5 Nobs on warbikes, 10 Burna Boyz, 10 Kommandos, 15 Lootas, 10 Flash Gitz, a couple of Warbosses and a Mega Deff-Dread to paint so...

Lets go with the characters to a decent standard.

This months target:  Weirdboy, Warboss, Warboss on Trike, 5 Nob Bikers and the Mega Deff Dread.

If I complete those bonuses will be 3 colour and base the Burna Boyz & Lootas.

Thursday, 29 September 2011

Format return

The format has returned to normal after emails about not being able to post comments and a complete inability to access the site myself...

Stupid recommendations.

Wednesday, 28 September 2011

Month end...

Dear Mr Mulholland and co,


I'm forced to concede my target for this month was a tad ambitious. 120 orks based and 3 colour painted in a month...


I did an inventory before i started and happily realised 17 just needed basing and another 13 just needed basing and the metalwork and teeth painting.





























Unfortunately this made me complacent and I left off doing anything until last Wednesday I realised how little time remained.  Okay 90 models sprayed green to apply 3 colour to and 120 models to base...

First job glue and sand...


Second job, pick a mob...


90 models remaining...


Pick another mob...


60 remaining...


Pick another mob...


30 remaining...


Pick another mob...

Erm...



Looks like I managed to do it after all.


































Am I pleased with them?  No, they look awful but are painting to minimum gaming standard.  All of a sudden my goal for 3k of Orks by Christmas looks achievable, shame that this lot only make up 915pts of it though...

Sunday, 25 September 2011

It's been a sparse month...

I love being back at work, this first half term is always the easiest...[craters could be formed from the sarcasm dripping from that comment]


So, back to the important stuff.  I got a couple of hours to myself on Thursday so I broke out the airbrush, but within seconds I realised something was up. The needle is bent, therefore the paint is defusing more than it should and is spraying way off-centre, I need a replacement but a cheap one isn't going to arrive before month end.

On the positive side, I applied sand to all my bases, except the Grotz, Flash Gitz and the Storm Boyz as all are WiP, then coaxed the airbrush into a semblance of life until it was working sufficiently well to basecoat all 120+ models with a lovely shade of Orkhide green. I even managed to apply a 2nd colour to the Shoota Boyz.

It's not pretty, but that was never intention. I'm just tired of staring at a sea of grey...or rather I was.

Theoretically I have tomorrow afternoon to blitz the rest of them but we'll have to see what the future holds.

Saturday, 17 September 2011

Best comment ever...

We're at Wayne's and the wargaming conversation just came up. For a change we're here in force and while the inevitable conversation raged Will quipped "It's okay, we can take them. They don't outnumber us and i think we'll get the flanking bonus."

Classic!

Thursday, 15 September 2011

Ho ho ho

hehehe.  I've as much chance of hitting my target as a blind archer with parkinson's disease. (This is a comparison not an insult)

I've not picked up a paintbrush or airbrush all week, nor have I finished a new chapter of Tales of Woe. So what have I been doing?  Watched the parts one and two of the Matrix triliogy whilst comforting E who's just had her second lot of jabs and got into a stupid argument with someone in Tom's Boring Mordheim Forum over the Dual-wield rules in Mordheim.

Oh procrastination, how I love thee!

Sod it, I'll take my frustrations out in the Ankh-Mordheim arena later and hopefully feel a bit better.

Sunday, 11 September 2011

Absolutely bugger all to do with painting...

For your perusal should you so wish. (Click file "Download Original")

Editable Mordheim Roster  based on the hardwork of Jorisch

Mordheim Chariot Race (including 1st draft of advanced rules)

and the Ankh-Mordheim Scenerios.



Gothic Industries Manufactured Playing Systems is undergoing a massive re-write (to point where I might actually scrap it entirely) but here it is in the last format.

GIMPS Skirmish V2.1

Zombie Scenario

The main reason I started writing the ruleset was to play any 28mm army against any other 28mm army, but apparently I'm five years too late, kind of puts a dampener on my enthusiasm.

Thursday, 8 September 2011

August update meeting

Well everyone agreed my photos were the problem last month and really didn't do justice to the skaven.

In other news, Matt's Swat ruleset is fun though seemed a little overpowered at times. That said it's a dice game and i think my last 3 coppers went out on 5's followed by 5's.

Most of my evening after that was wasted as i searched for the white-tack to stick my models to the table. Two hours later and I thought to ask Lou and found out she'd borrowed it. As a result only 30 Orks were sprayed :-( 90 left before I can even start putting a second colour on...

Monday, 5 September 2011

September Objectives?

Well, there's...and...actually I'm not sure...

My plan for the summer was to use a couple of hours to base colour all the Orks using the spray gun, but that hasn't happened.  With that done I can concentrate on making them look somewhere near decent, without it...

So my target for this month is to base colour spray as many models as possible, starting with the 120 remaining Orks. It's hardly realistic, nor will it win me many points this month but it needs to be done.

To clarify some things about the blog last month:

'A Tail of Woe' are narratives of the battles Haarchit's Harriers are fighting in Wayne's Ankh-Mordheim Campaign, if I remember there will be photos adorning some of the future posts. (Currently have writer's block despite the fact I'm only linking actual events together)

Similarly, the Harriers were painted to represent the characters I was creating.  Stikum is an old Assassin, he's still alive because he knows his limits and those of everyone else around him, Haarchit is a younger Sorcerer hence the lighter coloured palette. Bo Djit and Skar Pa (and now So Ditt) are Black Skaven and painted to represent bad-ass ninjas, they do their job and disappear so the palette was deliberately dark, dark skin, dark clothes, muted blades.  Eek and Squeek are the youths, flamboyant and fair skinned, their clothing was an accident, Eek got the kilt because the model looked like he was wearing one and Squeek because Matt and Kieron were taking the piss about doing Paisley prints. ;-)

So yeah, target for September: 120 orks 3 coloured and based.  Should be fun!

Friday, 2 September 2011

Ankh-Mordheim Chariot Race

And it's a fine day for racing here today, the sun is shining... Well it's not too dark anyway and the chariots are taking their positions on the starting line. The kislevites supernatural hut has just managed to squeeze onto the line, it's a tight space but it looks like the stewards are allowing it!

They're under starting orders...and they're off! It's a quick start for most but the Harriers newest member seems to be having problems with the Rat Ogre, no i stand corrected he's off at a savage pace and there seems to be little chance of him avoiding the brettonian!  No chance at all as he ploughs into the back of the Knight! He's looking a little dazed there...

But at the front of the pack the kislevites have taken an early lead closely followed by the vendetta's ogre powered monstrosity, the Harriers have disentagled themselves to briefly take third before being overtaken by the grail blazers. At the rear of the pack there seems to be some altercation between Stiitch's Scavengers and Pimp My Grobi and the steam chariot goes ploughing into a wall!

They're coming around the second corner now and it's Gleb's Graspers followed by Vallon's Vendetta, Haarchit's Harriers and the Grail Blazers. Onto the straight and Gleb's Graspers have a comfortable lead but here come the Harriers and there's an impact! The warrior seems completely unfazed and controls his walking hut through the shunt, taking a fearless warrior with lucky charm has paid dividends for the wily old captain! The rat ogre seems bewildered and it gives the Blazers and vendetta chance to slip past. 

Oh there's another impact! The Vendetta goes into the back of the Blazers and there's a second shunt as the Harriers slam into the Vendetta pushing them into the Blazers once more! They appear to be stuck while the Harriers push through and chase down the runaway leader.  At the rear, Stiitch's Scavengers are speeding down the straight but the Pimp my Grobi lad has lost control and he's heading straight for the wall! Ouch, that had to hurt!  The Harriers manage to manoeuvre through the gap but the Scavengers don't and its another shunt for the Vendetta and the Blazers.

As Gleb's Grasper clears the second to last corner, it's the Harriers in second and Stiitch's Scavengers in third. The Harriers seem to be setting up to ambush the hut, there's not even a hint of subtlety and I don't think the crowd are going to like it... The Graspers are away and the Harriers seem to have thought better and are following the course now. Pimp mi Grobi are steaming down the straight now and are putting pressure on the back three, but it looks like it's an easy win for the kislevites.

And the walking hut crosses the line! The kislevites made it look oh so simple! The Harriers have turned the second to last corner and are powering down toward the final corner but what's this? Vallon's Vendetta are blatantly cheating and cutting the corner! The crowd don't like it and have pelted the chariot with stones, their not going anywhere until they've recovered from that beating! And it gets worse! The noble Brettonian looks to have been taking advantage of the distraction to also cut corners but the enraged crowd have caught him! It's hard to believe but it looks like it's the skaven who are the most honourable racers after the Kislevites as the scavengers take the same route as the Harriers!

Speaking of whom they're making a break for the line but what's this? They've slowed at the line and the Vendetta are taking full advantage but have misjudged the gap and hit the Harriers!  The Skaven seem unfazed but the ogre is reeling! Speaking of Skaven the Scavengers have taken advantage of the distraction and slipped unnoticed under the bridge to challenge for a place.

At the back of field, the Pimp Mi Grobi driver has started drinking the Bugmans xxxxxx that was being used as accelerant and its effected his judgement. He's heading for the wall again and I think he's out of the race.
Back to the leaders and as the Harriers cross the line it looks like its going to be a Skaven second and third. But what's this? The not so noble Brettonian has decided to cheat again! He's hit the Scavengers and their chariots are caught up, it's given the Ogre chance to recover and Vallon's Vendetta take third. It's fourth for the Scavengers and fifth for the Brettonian.

The Knight has no honour as he tries to scupper the Harriers...
And the Witch Hunters use the distraction to attempt a blatant cheat!
2nd place goes to the Harriers and it's a fight for 3rd
Rat to Knight arse one.
We seem to be drink driving again.
This is what happens when a Rat Ogre rattles you so much you just hit the turbo to get away!
It's the Skaven in 2nd and 3rd!
You can't touch this!

Racing for 2nd place.
Doo doo do come on and do the conga...
Whip it! but turn the bloody wheel first you fool!
Poised to cheat in order to stop Bill, never got the chance!
And the Winner is... Bill!

Wednesday, 31 August 2011

Marks for August

I'm changing the criteria again, but only for progress and painting.

I've realised I'm my own worst critic so I'm changing the Painting 3pts from 'Better than me' to 'Models have Oomph!' and as Lee was on the receiving end of the harsh progress criteria it's been amended to +1pt for extras regardless of actual progress.

This does mean that Lee and Anuerin will get 2pts instead of 1pt for changing their targets...

Monday, 29 August 2011

pics for august

All pics taken for August, old & new. Not in any kind of order as we're off to Ingoldmells and i don't have time. ;-)